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This is a system I don't know, and probably won't be playing - I'm not really into "Dark Fantasy" or any of the things they mention in the "if you love xxx you'll love this..." bit, and suspect it isn't really my sort of setting:

https://bundleofholding.com/presents/DemonLord

"Shadow of the Demon Lord is designer Robert J. Schwalb's dark fantasy RPG of grim heroism against a cosmic destroyer. In this fast-playing, low-prep March 2015 Kickstarter triumph, desperate heroes battle strange magic, unhinged cultists, and roaming mobs of undead while humanity's last great empire slides toward oblivion. Gamers who love Warhammer Fantasy Roleplay, the Ravenloft and Midnight settings, Joe Abercrombie's The First Law novels, or heavy metal music will want this bargain-priced collection of DRM-free .PDF ebooks all about the Void That Hungers.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, the Wildlife Conservation Society.

The total retail value of the titles in this offer at launch is US$98. Customers who pay just US$13.95 get all four titles in our Starter Collection (retail value $44) as DRM-free .PDF ebooks, including the complete 278-page Shadow of the Demon Lord corebook (retail price $20), the Demon Lord's Companion (retail $10), the Uncertain Faith sourcebook of divine magic (retail $12), and the fine introductory adventure Dark Deeds in Last Hope (retail $2).

Those who pay more than the threshold (average) price, which is set at $23.95 to start, also get our entire Bonus Collection with five more titles worth an additional $54. What's in these supplements? The titles speak for themselves: Hunger in the Void (retail $12), Tombs of the Desolation (retail $10), A Glorious Death (retail $10), Terrible Beauty (retail $12), and Exquisite Agony (retail $10). Happy gaming!

At least one more title will be added after launch; "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.

Shadow of the Demon Lord resources

I think it looks like a reasonable deal, but I'm not going to be delving into it to see if I'm right or wrong. For this one you're on your own...

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This is an all-new offering for the Fading Suns RPG, a followup from the first at the start of this year - it even includes a later version of the rules. As I said last time:

Fading Suns is one of the better SF RPGs, with a sixth millennium setting where the stars have begun to die. Basically, Dark Ages in Spaaaace...! I have the first edition rules in dead tree format, thought it was interesting but never got round to following up on it, so this offer interests me:

https://bundleofholding.com/presents/FadingSuns2


This offer is a follow-up, and correction, to the January Fading Suns Bundle. That offer promised the Fading Suns Revised Second Edition rulebook (2009) from RedBrick Limited; instead we mistakenly provided the Revised rulebook (2012) from FASA Games. Oops. This all-new sequel collection really, truly includes RedBrick's 2E Revised rules (this time we mean it), plus a galaxy of supplements.

It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A new Dark Age has descended on humanity, for the greatest of civilizations has fallen and even the stars die. Now feudal lords rules the Known Worlds, vying for power with fanatic priests and scheming guilds.

Originally published by Holistic Design, Fading Suns later moved to RedBrick Limited, then FASA Games. In November 2016 the German gaming company Ulisses Spiele GmbH took over publishing the Fading Suns RPG line.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) is split evenly between the two charities chosen by Fading Suns publisher Ulisses Spiele: Doctors Without Borders and Bärenherz, a local home for terminally ill children in Wiesbaden, Germany.

The total retail value of the titles in this offer at launch is US$116. Customers who pay just US$14.95 get all four titles in our Starter Collection (retail value $57) as DRM-free .PDF ebooks -- the 2E Revised rules (retail price $20) and also the Fading Suns d20 System rulebook (retail $12), the Players Companion (retail $12), and the technology sourcebook Arcane Tech (retail $13).

Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Bonus Collection with six more titles worth an additional $59:

  • Legions of the Empire (retail $10): The armies and navies of the sixth millennium, and the places where they battle.
  • Aliens & Deviltry (retail $10): Two classic supplements -- Children of the Gods (about the Obun and Ukar alien races) and The Dark Between the Stars (supernatural entities and forces).
  • Two "Secret Societies" sourcebooks: Spies & Revolutionaries (retail $10) and Heretics & Outsiders (retail $9) -- guides to shadowy groups across the Known Worlds.
  • Sinners & Saints (retail $8): A gallery of nonplayer characters from nobles and priests to pirates and pets.
  • Church Fiefs (retail $12): The worldbook devoted to the holdings of the Church of the Celestial Sun.

At least one more title will be added after launch. When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.

Again quoting myself from last time: This is one that interests me, and I think it's a pretty good deal, but as usual I have to point out that I get this stuff free if I want it; your mileage may vary!

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This is a repeat of an offer I mentioned at the end of 2015, with a little more added:

https://bundleofholding.com/presents/13thAge2017


"Revived from its phenomenally successful run in December 2015, this 13th Age Bundle features the bestselling tabletop fantasy roleplaying game 13th Age from Pelgrane Press. Created by Rob Heinsoo and Jonathan Tweet, lead designers of the Third and Fourth Editions of D&D, 13th Age combines the best parts of traditional D20 RPGs with story-focused rules that let you run the kind of game you most want to play.

The nominal setting of 13th Age, the Dragon Empire, is intentionally left half-created, so each campaign can pioneer new stories. Most D20 games have powerful NPCs -- conquerors, sorcerers, demigods, dragons -- who shape the world behind the scenes. 13th Age brings them forward, making them Icons the PCs will aid or oppose in your campaign. The network of Icon relationships, both among themselves and with the player characters, differs for each group. The characters' relationships and backgrounds help define the setting. Each 13th Age player chooses "One Unique Thing" that makes his or her character interesting and hints at a story that can unfold over the campaign. Unique Things can establish facts about the world. If the player says, "I am the only acrobat who performed their way out of the Diabolist's Circus of Hell" -- well, wow! Wonderful! The GM didn't even know there was a Circus of Hell, but of course there is -- now.

As with the original run, this bargain-priced revival includes rules, monsters, treasures, adventures, and even music -- everything you need to run your own 13th Age campaign in the Dragon Empire. We provide these ebooks and audio tracks complete in .PDF (Portable Document Format) or as MP3 audio tracks. Like all Bundle of Holding titles, these books and music tracks have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders and players.

Ten percent of each purchase (after gateway fees) goes to the charity selected by Pelgrane Press co-owner Simon Rogers, the Electronic Frontier Foundation.

The total retail value of the titles in this revived offer at launch is US$126. Customers who pay just $19.95 get all the titles in our Starter Collection (retail value $62) as DRM-free .PDF ebooks and MP3 music tracks, including the complete 325-page 13th Age rulebook (retail price $25), the 13 True Ways rules expansion (retail $21) and the huge 13th Age Soundtrack (retail $16) with atmospheric music for play sessions.

Those who pay more than the threshold (average) price, which is set at $32.95 to start, also get our entire Bonus Collection with four more titles worth an additional $64:
  • Eyes of the Stone Thief (retail $25): Gareth Ryder-Hanrahan's massive 364-page campaign in pursuit of, and inside, a colossal living megadungeon.
  • 13th Age Bestiary (retail $21): A horde of new creatures, both monsters and rivals, with hundreds of variant versions.
  • The Book of Loot (retail $9): A 72-page collection of hundreds of new treasures.
  • Diamonds and Shadows (retail $14): This compilation of modules from the 13th Age Organized Play program sends the heroes on a campaign to locate and dispose of a powerful magical gem.
  • Shadows of Eldolan (retail $9): An ideal introductory adventure set in a small town with duelling wizards' schools.
  • Candles, Clay, & Dancing Shoes (retail $3): This installment of the 13th Age Monthly subscription program presents half a dozen one-use magic items.
At least one more title will be added after launch. When a title is added after launch, ALL customers who previously purchased the bundle -- including purchasers of the original December 2015 run -- automatically receive the newly added title, REGARDLESS of whether or not they paid higher than average. This is their reward for buying early (even way early).

I'll be honest, this wasn't one I took a lot of interest first time around, I tend not to play straight fantasy RPGs, but the value looks pretty good. I'm biased, of course, since I'm getting this stuff free if I want it, so YMMV.
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This is a setting I'm not familiar with, a modern-day horror campaign set around a university campus:

https://bundleofholding.com/presents/EastTexasU

"This offer presents almost the entire East Texas University line of Savage Worlds supplements and adventures from Pinnacle Entertainment about modern-day academic horror in Pinebox, Texas. Created by the 12 to Midnight studio, Pinebox is a sleepily haunted Big Thicket town, already presented in several Savage Worlds adventures that strike a tone similar to the Joe Lansdale novel Bubba Ho-tep. In a successful May 2014 Kickstarter campaign, Pinnacle brought forth a whole sub-line set in Pinebox's East Texas University, where the beer is enchanted and your advisor wants to kill you. The ETU line adds a flavor of Buffy the Vampire Slayer and The X-Files (and, some say, Scooby Doo) to this deep-fried terror mix.

We provide each ebook complete in .PDF (Portable Document Format) and each music track as a DRM-free .MP3 audio file. Like all Bundle of Holding titles, these books and tracks have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders and music players.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, the National Center for Missing and Exploited Children.

The total retail value of the titles in this offer at launch is US$102. Customers who pay just US$9.95 get all five titles in our Student's Collection (retail value $43) as DRM-free .PDF ebooks, including the complete Savage Worlds Deluxe Edition rulebook (retail $10), plus the East Texas University core campaign book (retail price $15) and ETU Player's Guide (retail $5), Archetypes (retail $3), the Trouble in Texas soundtrack (retail $10), and we throw in an ETU Welcome Kit of free downloads from the Pinnacle website.

Those who pay more than the threshold (average) price, which is set at $19.95 to start, also get our entire Dean's Collection with ten more titles worth an additional $59, including the complete Savage Worlds Plot Point campaign Degrees of Horror (retail $15) and the Class Ring adventure (retail $6); Heroes of ETU and Horrors of ETU Figure Flats (retail $7 each); four full-color .PDF poster maps: Classrooms, Library, Off Campus Housing, and Pinebox Businesses (retail $4 each); and the University Press Kit and GM Screen Inserts (retail $4 each).

At least one more item will be added after launch: "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early."


I'm probably not going to be very interested in this because I was more or less "horrored out" in the nineties - I don't particularly want to run horror RPGs any more. As usual it looks to be good value for money, but I don't have to pay for this stuff, if you do your mileage may vary.

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Last year's Rocket Age bundle offer is being repeated, full details here:

http://ffutures.dreamwidth.org/1983727.html

However, the URL for the offer itself has changed to    http://bundleofholding.com/presents/RocketAge2017


The new offer adds another supplement, The Asteroid Belt, in the Bonus Collection: I think this was the surprise extra last time. There aren't going to be any new surprises.

As I said last time, this is well worth a look if you like pulp golden age SF adventures and/or enjoyed the Forgotten Futures Planets of Peril collection I did a few years ago. Lots of fun adventure ideas, and works pretty well.

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These are apparently the biggest bundle offers to date, each about three times the size of anything that has gone before. Between them they contain everything that was published for the Champions superhero RPG fourth edition, a total of 65 books. This is a game I remember very fondly, not least because some elements of the Diana: Warrior Princess rules system, especially the "roll buckets of dice" mechanic, derive from it. As usual I already own a lot of it as dead trees, but those who don't, or want this stuff in much more portable form, may want to take a look:

Champions 4E Essentials Bundle

https://bundleofholding.com/presents/Champions4Essentials

"This is the first of two parallel offers that together present the entire Champions Fourth Edition line.

This Champions 4E Universe offer is the first of TWO offers we're running in parallel that bring to the world the complete Champions Fourth Edition line (1989-2001) of superheroic RPG rulebooks and supplements in the Champions Universe. This one, Champions 4E Universe, presents core rulebooks and the most important supplements.

Hero Games published Champions in 1981; it was one of the first superhero RPGs. Champions quickly went through two more editions and grew beyond its roots into modern-day espionage, pulp action, fantasy, science fiction, and giant robots. Hero later licensed the property to Iron Crown Enterprises. In 1988 Rob Bell, the Hero editor at ICE, initiated an ambitious project to reconcile all the diverse approaches of the past as one universal rules set, the all-encompassing HERO System. This led to the landmark 1989 Champions Fourth Edition, known to fans as the "Big Blue Book" for its splendid George Perez cover.

Over the next decade, Iron Crown and two licensees (Gold Rush Games and R. Talsorian Games) published over 60 superhero RPG supplements and adventures for Champions. These books, though uneven in quality, shared a brio, a sense of imagination and excitement, that fans still recall fondly.

These two offers -- the largest in Bundle of Holding history -- collect all 65 of the 4E books from Hero and its licensees. Many titles are appearing in .PDF for the first time, fruits of another ambitious effort by Jason Walters of Hero Games. The titles in these offers are also sold individually on DriveThruRPG, but these two bargain-priced Bundle of Holding collections are the best way to acquire, at one stroke, a whole virtual shelf of Champions Universe ebooks.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) is split evenly between the charities selected by Jason Walters of Hero Games, the National Down Syndrome Society and the Comic Book Legal Defense Fund.

The total retail value of the titles in this Essentials offer is US$200. This offer's jaw-dropping Core Collection presents over 1,900 pages of top-quality superheroic roleplaying material -- thirteen .PDFs (retail value $97.50) -- for just US$19.95. The 354-page BBB itself and the Hero System Rulesbook, plus Classic Enemies and Organizations, PRIMUS and VIPER, Normals Unbound and Allies, the Hero Bestiary, and more: With just these books, Champions Gamemasters have run campaigns lasting decades.

Those who pay more than the threshold (average) price, which is set at $29.95 to start, also get this offer's entire Bonus Collection with fourteen more titles worth an additional $102.50, including Dark Champions: Heroes of Vengeance for 4E, Golden Age Champions, the 4E versions of Ultimate Martial Artist and Ultimate Mentalist, The Ultimate Super Mage and Super Mage Bestiary (plus Mystic Masters), Challenges for Champions, and both Champions Presents collections. And we didn't forget Champions: New Millennium and its two supplements.

Questions? Check our Beyond the Bundle blog post, "About the Champions 4E Bundles of Holding."

Champions 4E Universe Bundle

https://bundleofholding.com/presents/Champions4Universe

"This Champions 4E Universe offer is the second of TWO offers we're running in parallel that bring to the world the complete Champions Fourth Edition line (1989-2001) of superheroic RPG rulebooks and supplements in the Champions Universe. The companion offer, Champions 4E Essentials, presents core rulebooks and the most important supplements. This one, Champions 4E Universe, has over three dozen supplements and adventures.

The total retail value of the titles in this Universe offer is US$208.50. Customers who pay just US$17.95 get all nineteen titles in this offer's Starter Collection (retail value $98.50) as DRM-free .PDF ebooks, including five Enemies books of supervillains, ten adventures, and the complete San Angelo: City of Heroes line from Gold Rush Games.

Those who pay more than the threshold (average) price, which is set at $34.95 to start, also get this offer's entire Bonus Collection with eighteen more titles worth an additional $110, including nine Dark Champions books, two collections of Heroic Adventures, Kingdom of Champions and other location books, Foxbat Unhinged, and -- yes! -- Champions in 3-D, the dimension-roaming campaign book that holds pride of place in every Champions fan's trophy room.


Although this stuff was published at least sixteen years ago, I think that it's probably must buys for anyone who doesn't already have the game - if you do, there's a lot to be said for having it in a form that doesn't need a small truck to carry it around. There are hundreds of fun ideas for superhero games, and most of them are easily transferable to other rules systems such as GURPS, Marvel, DC Heroes, etc.

I'd definitely be buying this if I wasn't on their freebies list - but of course your mileage may vary.
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This is another RPG bundle offer, this time focusing on a D20 version of the classic SF RPG Traveller. It looks like you get a lot of material, but if you're already into the setting you may own a lot of it already for one or another of the innumerable versions of the rules:

https://bundleofholding.com/presents/Traveller20

For decades Traveller designer Marc W. Miller has licensed many publishers to create new material and even new rules systems for Traveller. From 2002 to 2009, licensee QuikLink Interactive adapted Traveller to the D20 System as Traveller20 (T20) and supported it with extensive source material usable with both T20 and Classic Traveller. Most of these supplements describe the official T20 setting, the Gateway Domain (four sectors at the Trailing edge of the Third Imperium galactic empire) in the "Golden Age" (circa Imperial year 993, about a century before Classic Traveller). This collection gathers much of the T20 line: the core rulebook (and the D20 System Reference Document SRD-3), the player's handbook, vehicle and equipment guides, starship deck plans, and lots of setting material. It's everything you need for a complete campaign in the Gateway Domain using the Traveller20 or Classic Traveller rules.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders. (By request of Far Future Enterprises, the DriveThruRPG versions of these files are inobtrusively watermarked.)

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Heifer International.

The total retail value of the titles in this offer at launch is US$159. Customers who pay just US$12.95 get all fourteen titles in our Player's Collection (retail value $73) as DRM-free .PDF ebooks:
  • Traveller's Guidebook (retail price $10): The player's handbook for Traveller20, with character creation and combat rules. Includes the complete D20 System Reference Document SRD-3.
  • Four Traveller's Aide guides: TA1 Personal Weapons of Charted Space (retail $7) and three vehicle guides (retail $7 each, total retail $21) -- TA3 On the Ground, TA6 Against Gravity, TA8 Through the Waves. These compendia of weaponry and vehicles include game statistics for both Traveller20 and Classic Traveller.
  • Revelation Station (retail $7): A small orbital waystation that serves as an ideal base for player characters travelling the jump routes.
  • Eight sets of starship deck plans: Scout/Courier (Type S) (retail $7) and Golden Age Ships 1-7 (retail $3 each, total retail $21) -- a comprehensive collection of game maps for many kinds of civilian spacecraft travelling the Imperium.
Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Referee's Collection with ten more titles (retail value $86):
  • Traveller's Handbook (retail $20): The complete three-volume Traveller20 D20-based core rules set, with all the Guidebook content plus worldbuilding rules, campaign advice, and lots more. Includes many useful forms and sector maps.
  • Gateway to Destiny (retail $10): A large campaign supplement set in the official Traveller20 setting, the Domain of Gateway, four sectors on the Trailing edge of the Imperium.
  • Linkworlds Cluster and Traveller20 Referee Screen (total retail $14): A 48-page mini-campaign in the Gateway Domain, plus useful reference charts.
  • The Sydymic Outworlds Cluster (retail $7): A deeper look at six worlds in the Gateway Domain. Includes "The Mahkahraik," an expanded description of one of the cluster's minor races.
  • Two Traveller's Aide starship guides: TA7 Fighting Ships and TA9 Fighting Ships of the Solomani (retail $7 apiece) describe the military vessels travellers meet in the Gateway and beyond.
  • Epic Adventures 1-3: EPIC-1 Stoner Express, EPIC-2 Into the Glimmer Drift, and EPIC-3 Chimera (retail $7 apiece) -- a trio of missions in the Glimmerdrift Reaches for the hapless crew of the scout ship Broadside of a Barn.
At least one more title will be added at some point after launch. When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.

Overall this looks like a reasonably good offer, with a lot of material on an area of space that isn't covered in much detail by other versions of the game. But as usual I have to point out that I get this material free if I want it, your mileage may vary.

The press release for this offer also included some useful links for Traveller referees etc. which may be of interest even if you have no interest in Traveller 20.
I haven't checked these sites, but there may be some useful resources out there.
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I think I forgot to upload the map I used for my D:WP session at Dragonmeet in December:

Low-res versionRead more... )

PDF

http://forgottenfutures.co.uk/album/diana-map.pdf
ffutures: steampunk lunar lander (Forgotten Futures)
Received an email that might be of interest to anyone in the UK interested in games and game design etc.

GameCamp 9
6th May 2017
London South Bank University

GameCamp is back once more! London's unique unconference dedicated to all aspects of gaming culture is returning on 6th May 2017.

EarlyBird tickets are now on sale. Be sure to grab them before they run out!

As usual the unconference is dependant on its community to post sessions on the Big Board and drive the unique discussions and fun activities that make GameCamp such a joy. As a past attendee we hope you'll be able to join in :)

We also invite people to bring along games to demo or other things to exhibit or add to the atmosphere - just get in touch at committee@gamecamp.org.uk if you'd like to bring along something big or small.

Tickets here: https://www.eventbrite.co.uk/e/gamecamp-9-tickets-32481926316?mc_eid=77bde612db&mc_cid=b1760204b3

I've been to a couple of these - not sure why not more - and they've been fun and the lunch included in the price was pretty good. Maybe I'll see some of you there.
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This is one that interests me for fairly obvious reasons - one of the driving forces behind Forgotten Futures was my experiences writing for the original Space 1889 RPG. The Ubiquity version uses a different and hopefully better rules set, and has some new material didn't accompany the original game:

https://bundleofholding.com/presents/Space1889


"Originally published by GDW in 1988, Space: 1889 is a proto-steampunk science fantasy RPG that sends your ether flyer to the swamps of Venus and the ancient canals of Mars for civilized adventures out of Jules Verne, H. G. Wells, and H. Rider Haggard. GDW and its licensees produced a dozen Space: 1889 RPG supplements (all still available as scanned .PDFs from Heliograph, Inc.), miniatures and computer games, audio dramas (two of them still available from Who North America), and, later, three series of ebook novels from Untreed Reads.

This offer features the new Clockwork Publishing edition of Space: 1889, licensed by designer Frank Chadwick and funded by a successful July 2013 Kickstarter campaign. The Clockwork edition uses the easy and fast-playing Ubiquity rules system created for Hollow Earth Expedition (featured in our December 2015 Ubiquity Bundle).

We provide each ebook complete in .PDF (Portable Document Format) and each audio track as an .MP3 file. Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders, tablets, and music players.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, UNHCR, the United Nations Refugee Agency.

The total retail value of the titles in this offer at launch is US$80. Customers who pay just US$6.95 get both titles in our Starter Collection (retail value $35), including Clockwork Publishing's complete 260-page Space: 1889 rulebook (retail price $25) and composer Ralf Kurtsiefer's complete soundtrack Music of the Ether (retail $10), with 18 DRM-free .MP3 audio tracks of atmospheric music for Space: 1889 game sessions.

Those who pay more than the threshold (average) price, which is set at $16.95 to start, also get our entire Bonus Collection with four more titles (retail value $45):

  • Marvels of Mars (retail $10): A two-fold sourcebook spotlighting the lost technologies of the ancients as well as the monsters that fight to survive in the unforgiving red sands.
  • Venus (retail $20): A big planetary sourcebook full of jungles, swamps, lizard-men, dinosaurs, and colonial zeppelins.
  • Space: 1889 Gamemaster's Screen and NPC Booklet (retail $10): Useful charts and tables, plus a 32-page booklet of nonplayer characters for every situation.
  • London Bridge Has Fallen Down (retail $5): A search for a missing scientist's ether flyer leads to the oldest city of Mars, and then deep into the Isidis Desert in search of the Empire's best-kept secret.

At least one more title will be added at some point after the launch. When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.


I'll be very interested in seeing this - Space 1889 really needed a drastic overhaul, and this sounds like it might be what was needed. I'm certainly going to be downloading stuff. Whether or not I actually need it is another question - if I was to run Space 1889 tomorrow I'd use Forgotten Futures rules, back before Forgotten Futures I ran quite a few sessions with Call of Cthulhu rules. I'd imagine others are using Victoriana rules, GURPS, etc. For the most part I suspect I'll be more interested in the adventures and source material than the rules, but it'll be interesting to see if the rules fill in some of the gaps of the original game. At a first glance everything looks very good, with a lot of illustrations and fun stuff. It looks like you get a lot for your money, but as usual I have to point out that I'm not buying this stuff - if you have to pay for it your mileage may vary.

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This is slightly different - a collection of books about the history of the role-playing hobby. It's fascinating reading if you're into the games or work in the field, but you can't really use the material for anything; I suspect that the audience is relatively small. It's a repeat of an offer from 2015:

https://bundleofholding.com/presents/Designers2017

"If there's one thing the "old school" revival has taught us, it's that history is important to gamers. This collection explores our hobby's origins and high points.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Reading is Fundamental.

The total retail value of the titles in this offer is US$75. Customers who pay just US$7.95 get all three titles in our Starter Collection (retail value $35) as DRM-free .PDF ebooks:

  • Designers & Dragons: The '70s (retail value $10): The first volume in Shannon Appelcline's newly expanded four-volume history of RPG publishers, covering Dungeons & Dragons, the turbulent history of TSR, and the first generation of RPGs. Foreword by Greg Stafford.
  • Family Games: The 100 Best (retail $10): A hundred famed designers choose their favorite games: Blokus, Can't Stop, Gloom, Kill Dr. Lucky, Prince Valiant, and dozens more.
  • 40 Years of Gen Con (retail $15): Robin D. Laws presents a photo-filled anecdotal reminiscence of the hobby's leading US convention.

Those who pay more than the threshold (average) price, which is set at $17.95 to start, also get our entire Bonus Collection with four more titles (retail value $40):

  • Hobby Games: The 100 Best (retail $10): From Amber Diceless Roleplaying to Wiz-War, a hundred leading designers praise their favorites.
  • Designers & Dragons: The '80s (retail $10): GURPS, West End, Palladium, Champions, and much more. Foreword by Cyberpunk designer Mike Pondsmith.
  • Designers & Dragons: The '90s (retail $10): World of Darkness, Wizards of the Coast, Warhammer 40K, Atlas Games, and more. Foreword by Peter Adkison, founder of Wizards and owner of Gen Con.
  • Designers & Dragons: The '00s (retail $10): D20, Pathfinder, the indies, and (yes) Evil Hat. Foreword by Paizo Publishing founder Lisa Stevens.
I'll be downloading it all, but I don't have to pay - if you do you may be less keen.

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Another Mac USB keyboard (the big white plastic type) and Mighty Mouse
Some odd Apple connectors, a couple of DVI to VGA and an iPhone to VGA one which doesn't seem to work unless I'm doing something wrong.
A x2, 2.5, 3 teleconverter, M42 screw. Total cost £12, hopefully profitable.

and (from a charity shop) a story-telling game I've never heard of before called Never Ending Stories. Seems to be aimed at kids but should be playable by anyone, and has some rules that feel a bit like Once Upon a Time plus a map-building mechanic with hexagonal tiles.

https://boardgamegeek.com/boardgame/8674/never-ending-stories

Doesn't appear to be based on the book or film by Michael Ende, but interesting. And only cost £1.50
ffutures: steampunk lunar lander (Forgotten Futures)
I've been wanting to post this for ages, but couldn't because H.G. Wells is one of the authors and was still in European copyright until the end of 2016. Then I forgot in January, for which many apologies:

The English House of the Future from The Strand Magazine December 1903: No author credited for the first section, though various architects are quoted at length, the end section is by H. G. Wells.

http://forgottenfutures.com/library/futurehouse/house.htm

A scene from a future London with cars and airships. Title "A return to the severe Greek style at Ludgate Hill"
ffutures: steapunk dalek (Dalek)
I thought of this today - unfortunately I wrote the game setting, the automata part of Forgotten Futures IX, in 2003 and it's a bit late to retro-fit it, especially since the name of an automaton there contradicts it. Maybe someone else can use it for a steampunk book or something, if someone hasn't got there first:

Historically the budget for the first British military steam automata was slipped past the Treasury as purchase of "improved mobile tea urns for field use." When the cost passed £2000 questions were asked in Parliament, and a committee of MPs visited the factory to investigate. The prototype automaton was hastily fitted with a hot water spigot and a punched disk of instructions for making tea. The MPs were delighted and actually suggested that it might be a good idea to teach them to fire guns too, for emergencies.

This incident led to two traditions:
  • All British military automata are built to make tea, if only by having a small electrically-heated pot built in somewhere.
  • British soldiers (and those of many other nations) refer to automata as "urns," "samovars," or the equivalent. Popular automata are often nicknamed "Ernie" in Britain.

Unfortunately the main military automaton in my game was specifically called "Automaton Atkins," Tommy to his squad, so it really doesn't fit in terribly well. But if someone else wants to use this please feel free - some credit would be nice though!



ffutures: (Default)
The White Dwarf stuff has been taken down, apparently because I told Games Workshop and they went corporate on their asses. A shame, in a way, but this material still belongs to GW or individual creators, and some has been recycled in other products from other publishers. Putting it on line could impact sales or make it more difficult to do this.
ffutures: (Default)
Loren Wiseman, co-founder of Game Designers Workshop and one of the developers of the SF RPG Traveller and Space 1889, and the near-future RPG Twilight 2000, apparently died on Wednesday.

https://en.wikipedia.org/wiki/Loren_Wiseman

update - apparently he'd been crowd-funding medical treatment for several years due to blood pressure, diabetes, and heart surgery.

update - Wikipedia is now showing his birth date as 1951.
ffutures: (Default)

This is something I don't know much about - games designed with two players in mind, either a referee with a single player, or two players in a cooperative game with no referee as such. It's tied in to Valentine's Day and only available until next Monday.

https://bundleofholding.com/presents/BundleForTwo

"This Valentine offer of two-player RPGs runs for one week only, through Monday, February 20. Each of these RPGs is intended for two players, or for a Gamemaster and one solitary player character. Some of these duets, like the Romance Trilogy from Emily Care Boss, are ideal for an intimate Valentine's Day experience with your significant other. Then again, others emphasize confrontation, rebellion, and horror. (One game has a step in its turn sequence called "Inflict Pain and Suffering.") Maybe these could work for some relationships; we don't judge. The point is, this bargain-priced offer gives you many ways to have fun with just one other player.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Human Rights Watch.

About half these games have appeared in past Bundle offers. Most of the new games are in our low-priced Starter Collection, which presents five titles (total retail value $37) for just US$7.95:

  • Romance Trilogy (Black and Green Games, retail price $10): Newly updated versions of Breaking the Ice, Shooting the Moon, and Under My Skin, the groundbreaking "Three Quick Games About the Human Heart" by Emily Care Boss.
  • A Single Moment (TAGSessions, retail $8): A life-and-death narrative battle between samurai, and the past events that brought them here. Additional playsets translate the drama to the Wild West, medieval England, and even romantic comedy. Includes Five Single Playsets (Riverhouse Games, retail $1), which adapts the system to new settings.
  • Stories From the Grave (Spectrum Games, retail $10): Anthology-based horror (think EC Comics, The Twilight Zone, and Creepshow) for a GM and one foredoomed protagonist.
  • Mars Colony (TCK Roleplaying, retail $8): A political struggle for the salvation of an isolated outpost. (Originally presented in our September 2013 Indie Treasure Trove.)

Those who pay more than the threshold (average) price, which is set at $16.95 to start, also receive our entire Bonus Collection with five more titles (mostly drawn from past offers) worth an additional $57:

  • Scarlet Heroes (Sine Nomine Publishing, retail $15): Both a standalone old-school game and an overlay for your favorite retroclone, Scarlet Heroes lets you run any published fantasy adventure, unaltered, with just one player. From Kevin Crawford, designer of Stars Without Number. (From the November 2014 Old School Revival +2.)
  • Showdown (Dark Omen Games, retail $15): A tense card-based confrontation between longtime enemies where victory always brings great cost. (New in this offer.)
  • Macabre Tales (Spectrum Games, retail $13): A Cthulhu Mythos experience that uses dominoes to create a tense, fiercely accurate simulation of HP Lovecraft's stories. Dominoes not included. (From the October 2014 Bundle of Tentacles +2.)
  • Don't Rest Your Head (Evil Hat, retail $5): An insomniac in Mad City struggles against monsters both real and imagined. (From the October 2013 Bundle of Nerves.)
  • Beast Hunters (Berengad Games, retail $5): Stalk and fight monsters that threaten your people. When you defeat them, use their blood to ink tattoos on your skin and gain their power. (From the March 2014 Fantastic Valor collection.)
At least one more title will be added at some point after the launch: "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early."

I'll be taking a look at this but doubt I'll be using them much, it really isn't my style of play - I seem to work better with larger groups. But if you like the idea of one on one play this may be a very interesting offering, and it looks like you get a reasonable amount for the money. As usual I have to add that I don't have to pay for this stuff, if you do your mileage may vary.
ffutures: (Default)
This is another of the "old school" adventure offerings, e.g. dungeon-bashing and not really my cup of tea, but as usual you do appear to get a lot for your money:

   http://bundleofholding.com/presents/AdvancedAdventures

"This offer presents over a dozen Old School dungeon crawls from Expeditious Retreat Press. The long-running Advanced Adventures series is one of the most popular lines founded in the early days of the Old School Revival. These short adventure modules are easy to run, ready to play, and fit easily into any ongoing fantasy RPG campaign. They're nominally written for OSRIC, the free "Old School Reference & Index Compilation" OGL retro-clone of (as OSR designers must coyly phrase it) "the world's most popular fantasy roleplaying game." For this offer Expeditious Retreat owner Joseph Browning has selected over a dozen top AA modules, grouped here by theme and character level, that let your player characters ramp smoothly from level-1 zeroes to level-10 heroes.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Reading is Fundamental.

The total retail value of the titles in this offer at launch is US$86. Customers who pay just US$5.95 get all six titles in our Starter Collection (retail value $37) as DRM-free .PDFs, including the First Frontiers set of introductory modules (AA28 Redtooth Ridge, AA30 To End the Rising, and AA13 White Dragon Run, retail price $6 each) and the Shadowvein trilogy for levels 2-5: AA01 The Pod-Caverns of the Sinister Shroom (retail $6), AA23 Down the Shadowvein (retail $7), and AA24 The Mouth of the Shadowvein (retail $6). (We previously presented Pod-Caverns in the November 2015 Old School Revival +4.)

Those who pay more than the threshold (average) price, which is set at $14.95 to start, also get our entire Bonus Collection with eight more titles worth an additional $49:

  • Three modules of Arcane Weirdness for levels 3-6: AA17 The Frozen Wave Satsuma, AA06 Chasm of the Damned, and AA26 The Witch Mounds (retail $6 apiece)
  • Tournament module AA21 The Obsidian Sands of Syncrates (levels 4-7, retail $7)
  • Two Straight-Up Dungeon Crawls for levels 5-10: AA12 The Barrow Mound of Gravemoor and AA03 The Curse of the Witch Head (retail $6 apiece)
  • And finally, two Serious Challenges for levels 6-10: AA10 The Lost Keys of Solitude and AA20 The Riddle of Anadi (retail $6 apiece)
At least one more item will be added after launch: "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early."

This really isn't my cup of tea, but if you're nostalgic for the good old days(?) of ten-foot poles and THACO this might be your cup of tea. As usual YMMV...
ffutures: (Default)
Fading Suns is one of the better SF RPGs, with a sixth millennium setting where the stars have begun to die. Basically, Dark Ages in Spaaaace...! I have the first edition rules in dead tree format, thought it was interesting but never got round to following up on it, so this offer interests me:

https://bundleofholding.com/presents/FadingSuns

"It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation -- and then squandered it, fought over it, and finally lost it. A new Dark Age has descended on humanity, for the greatest of civilizations has fallen and even the stars die. Now feudal lords rules the Known Worlds, vying for power with fanatic priests and scheming guilds. Nobles, priests, knights -- starships, psychics, aliens -- lost worlds and ancient artifacts -- all these await you in Fading Suns.

Given its feudal galactic empire and dark-age atmosphere, some call the Fading Suns setting 'the love-child of Warhammer 40,000 and Dune,' but designers Bill Bridges and Andrew Greenberg cited influences like Gene Wolfe's Book of the New Sun, Hyperion by Dan Simmons, Asimov's Foundation stories, Clark Ashton Smith, Doc Smith, and (as Bridges put it) "many readings in religion and metaphysics, especially the work of Jung and Alfred North Whitehead." It's a medieval passion play, with the Universal Church of the Celestial Sun (modeled on the historical Byzantine Orthodox Church) immersed in cosmically significant intrigues against the five major Noble Houses and the guilds of the Merchants League. Readers today may be reminded of George R. R. Martin's A Song of Ice and Fire, though the first edition of Fading Suns (1996) was published the same year as A Game of Thrones.

Originally published by Holistic Design, Fading Suns subsisted for a decade in the RedBrick/FASA Games swamp alongside Earthdawn, Blue Planet, and other orphans. In November 2016 the German gaming company Ulisses Spiele GmbH took over publishing the Fading Suns RPG line.

This new collection presents the Fading Suns Second Edition Revised rulebook (2007), the Revised Player's and Game Master's Guides (2012 and 2013), and the most useful and best-regarded supplements from across all editions. We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) is split evenly between the two charities chosen by Fading Suns publisher Ulisses Spiele: Doctors Without Borders and Bärenherz, a local home for terminally ill children in Wiesbaden, Germany.

The total retail value of the titles in this offer at launch is US$101. Customers who pay just US$14.95 get all three titles in our Starter Collection (retail value $53) as DRM-free .PDF ebooks, including the two-volume Fading Suns Second Edition Revised rulebook -- comprising the Player's Guide (retail price $20) and Game Master's Guide (retail $20) -- as well as the setting supplement Worlds of the Realm (retail $13).

Those who pay more than the threshold (average) price, which is set at $23.95 to start, also get our entire Bonus Collection with five more titles (retail value $48):

  • Lords & Priests (retail $13): One of the most highly regarded Fading Suns supplements, this sourcebook details the Noble Houses and the Universal Church of the Celestial Sun.
  • Merchants of the Jumpweb (retail $10): The third great power center in the Known Worlds, the guilds of the Merchant League.
  • Byzantium Secundus (retail $9): Visit the capital world, where incessant feudal politics threaten to destroy humanity's empire.
  • Weird Places (retail $6): Seven hotspots in the Known Worlds.
  • Into the Dark (retail $10): Five dramas (adventures) that take Questing Knights into the unknown Dark, nemesis of the Empyrean Light.

At least one more title will be added after launch.  When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early.

This is one that interests me, and I think it's a pretty good deal, but as usual I have to point out that I get this stuff free if I want it; your mileage may vary!
 

ffutures: (Default)
This is an offer for Hunter: The Vigil, White Wolf's game of monster hunting. The setting is the "Chronicles of Darkness" which apparently is a variant on their long-established World of Darkness setting (Vampire etc.). I read the first version of the rules in dead tree format many years ago, but never really got into it:

https://bundleofholding.com/presents/HunterVigil

"This offer features White Wolf's 2008 Storytelling game from the Chronicles of Darkness, Hunter: The Vigil. Fans of Supernatural, Sleepy Hollow, and other monster-hunting tales can rejoice: No longer need ordinary humans be swept up in the machinations of the unknown. Hunter lets you take up the torch and fight -- often desperately -- against the darkness. This bargain-priced offer collects almost the entire Hunter line masterminded by gifted editor Chuck Wendig, now an acclaimed novelist (Blackbirds, Under the Empyrean Sky, and the Star Wars Aftermath trilogy).

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, the RPG Creators Relief Fund. The RCRF is a 501(c)(3) nonprofit charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.

The total retail value of the titles in this offer at launch is US$114. Customers who pay just US$7.95 get all four titles in our Starter Collection (retail value $38) as DRM-free .PDF ebooks, including the complete Hunter: The Vigil corebook (retail price $20), the organizations book Compacts and Conspiracies (retail $9), and the Block by Bloody Block campaign framework (retail $9). As a convenience to customers who don't have the World of Darkness rulebook, we also include the 66-page adventure Nightmare at Hill Manor, released for Free RPG Day 2011, with all the rules you need to play Hunter: The Vigil.

Those who pay more than the threshold (average) price, which is set at $21.95 to start, also get our entire Bonus Collection with four more titles (retail value $76), including Chronicles sourcebooks about hunting vampires (Night Stalkers, retail $20), werewolves and spirits (Spirit Slayers, retail $19), mages (Witch Finders, retail $20), and just about every other supernatural creature (Mortal Remains Revised, retail $17).

At least one other title will be added after launch. "When a title is added after launch, ALL customers who previously purchased the bundle automatically receive the newly added title, REGARDLESS of whether or not they paid higher than average. This is their reward for buying early."
 

It's an interesting offer if you're into horror RPGs and monster hunting - but as I've mentioned in previous posts, I feel a bit "monstered out" and probably won't bother to look at it, and to be honest I've never been a huge fan of White Wolf's game system. This probably has a lot more to do with me than with the actual merits of the system. Nevertheless I think you're getting quite a lot for your money, and certainly think it should be considered if you want a horror system.

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