Another Fantasy Bundle - His Majesty The Worm
The His Majesty the Worm Bundle presents His Majesty the Worm, a megadungeon-crawling fantasy roleplaying game from Josh McCrowell at Rise Up Comus, plus other material including a "cozy halfling-village game" Under Hill, By Water and its travel expansion Walking Holiday, which might possibly draw some inspiration from a well-known fantasy author.
https://bundleofholding.com/presents/HisMajesty

Unfortunately I've received this on a day when I'm feeling seriously tired. I've taken a look and it seems to be well-presented and reasonably coherent, but the rule book alone is more than 400 pages and I am not going to be able to give it more than a cursory look any time soon, and a game that starts out by wanting me to buy some tarot cards to play it does not automatically get my seal of approval - I suppose the cards aren't much more expensive than a few dice at current prices, but if I bought this, intended to run it immediately, then discovered I needed cards I didn't have I'd be a little peeved.
The halfling book is mostly about trying NOT to have adventures and firmly avoiding the sort of stress that comes with strange parties of dwarves and wizards on your doorstep, and looks to be a lot of fun. The supplement is about halflings that commit the serious mistake of going out to explore beyond their village, and how to create the surrounding area and have horrible things happen there, like running short of food. Seriously, go home and smoke some pipeweed instead, at least that stuff takes a few years to kill you...
Overall this looks to be reasonable value - I suspect that if I ever wanted to run a fantasy RPG I'd be more likely to go with the halflings than the Worm, but if either appeals it's probably worth a look.
https://bundleofholding.com/presents/HisMajesty

Unfortunately I've received this on a day when I'm feeling seriously tired. I've taken a look and it seems to be well-presented and reasonably coherent, but the rule book alone is more than 400 pages and I am not going to be able to give it more than a cursory look any time soon, and a game that starts out by wanting me to buy some tarot cards to play it does not automatically get my seal of approval - I suppose the cards aren't much more expensive than a few dice at current prices, but if I bought this, intended to run it immediately, then discovered I needed cards I didn't have I'd be a little peeved.
The halfling book is mostly about trying NOT to have adventures and firmly avoiding the sort of stress that comes with strange parties of dwarves and wizards on your doorstep, and looks to be a lot of fun. The supplement is about halflings that commit the serious mistake of going out to explore beyond their village, and how to create the surrounding area and have horrible things happen there, like running short of food. Seriously, go home and smoke some pipeweed instead, at least that stuff takes a few years to kill you...
Overall this looks to be reasonable value - I suspect that if I ever wanted to run a fantasy RPG I'd be more likely to go with the halflings than the Worm, but if either appeals it's probably worth a look.