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No use to me, don't have a 3D printer, but maybe someone is interested? 3D printable dungeon accessories, monsters, etc.

https://www.humblebundle.com/books/3d-printable-dungeons

Some of it looks very good, but of course it all depends on the quality of the printer.
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Two offers this time - a re-release of the Rifts bundle of 2017, and an all-new bundle for Phase World, the space-opera subset of Rifts.

Rifts Essentials

https://bundleofholding.com/presents/RiftsEssentials2019

"This is our second revival of the July 2017 Rifts Essentials offer featuring Kevin Siembieda's Rifts from Palladium Books. This revival has an all-new companion, the Phase World® Bundle, featuring the cross-dimensional space opera setting for Rifts.

Rifts is set on a future Earth shattered by countless otherworldly invasions. This Essentials collection gives players and Game Masters the core books for a campaign of mind-blowing, dimension-spanning adventure.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each payment for these two Rifts offers (after gateway fees) goes to the charity designated by Palladium Books, the National Center for Missing and Exploited Children.

As before, the total retail value of the titles in this revived offer is US$79. Customers who pay just US$8.95 get all three titles in this offer's Starter Collection (retail value $33.50) as DRM-free .PDF ebooks, including the complete 384-page Rifts Ultimate Edition™ (retail price $20), plus the Rifts Primer (retail $3) and Rifts Sourcebook One™ Revised Edition (retail $10.50).

Those who pay more than this offer's threshold (average) price, which is set at $19.95 to start, also get this offer's entire Bonus Collection with three more titles worth an additional $32, including the Game Master Guide (retail $13.50), a 360-page equipment collection; the Book of Magic™ (retail $13.50); and the Game Master Kit (retail $5) with useful play aids and pregenerated characters.

Phase World

https://bundleofholding.com/presents/PhaseWorld

"This all-new Rifts Phase World Bundle is one of two offers now in progress featuring Kevin Siembieda's Rifts RPG from Palladium Books. This is a new companion to the July 2017 Rifts Essentials Bundle, revived (for a second time) and now in progress, with the core rulebook and major supplements.

Phase World is the transdimensional high-tech nexus of three rival space empires known as the Three Galaxies. The Three Galaxies setting encompasses dozens of powerful organizations, thousands of sentient races, and tens of thousands of worlds with advanced technology, psionics, and magic. Starships have speeds measured in light years per hour.

Characters may visit Phase World's leading city, Center, for space exploration, smuggling, bounty hunting, and cosmic adventure. Some seek a powerful artifact, the Cosmic Forge. The Forge can transform ordinary beings into powerful Cosmo-Knights, a Three Galaxies version of a certain Power Ring-wielding superhero corps. Visitors may also encounter Oni Ninja of the Bushi Federation, the Gun Brothers mafia of the Consortium of Civilized Worlds, the hedonistic Paradise Federation, the manipulative Splurgoth kingdoms, nefarious arms dynasty Naruni Enterprises, brutal Hellworlds of the Kreeghor Transgalactic Empire, Solar Leeches, Void Zombies, the world-eating Demon Planet, and the ancient, enigmatic Prometheans. It's a busy place.

Phase World began simply as Rifts Dimension Book™ 2 (1994) by C.J. Carella. Like the alien galactic empires it introduced, Phase World expanded, becoming a distinct subgroup in the sprawling Rifts supplement line -- a space-opera domain with more support books than some of Palladium's independent RPGs. You can play whole Phase World campaigns spanning the Three Galaxies without ever looking back to Rifts Earth. This offer presents the entire Phase World line (sub-line?), plus additional books that let you expand the setting in many directions, for a bargain price.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each payment for these two Rifts offers (after gateway fees) goes to the charity designated by Palladium Books, the National Center for Missing and Exploited Children.

The total retail value of the titles in this offer is US$125. Customers who pay just US$9.95 get all five Rifts sourcebooks in this offer's Starter Collection (retail value $49.50) as DRM-free .PDF ebooks: Phase World, Phase World Sourcebook, Three Galaxies, Fleets of the Three Galaxies, and Heroes of the Megaverse.®

Those who pay more than this offer's threshold (average) price, which is set at $24.95 to start, also get this offer's entire Bonus Collection with nine more supplements worth an additional $75.50, including the Megaverse Builder (create your own dimensions!); sourcebooks for the Anvil and Thundercloud Galaxies; the high-tech weapon collection Naruni Wave 2; Skraypers,™ about a superheroic struggle against alien invasion; Dimensional Outbreak, a campaign sourcebook for the demonic invasion of the Three Galaxies; and three issues of The Rifter® magazine with extensive articles about Phase World."


Back in 2017 I said "I'll be honest - I own some of this system in dead tree format but I was never really that interested in the setting, and found it a bit rules-heavy. Having said that, it's one of the first true multi-genre RPG systems, and its take on putting the genres together is unusual, although not one I'd really want to run. As usual your mileage may vary."

Since then the original bundle has been re-released twice. Today I really don't have much to add. Basically, this is a 29 year old system, and one that a lot of GMs thought was pretty clunky even then. Phase World is based on a 25 year old supplement which seems to more or less ditch the multi-genre elements in favour of space opera, most of its supplements date from the 1990s. It's not exactly state of the art. Nevertheless, I know some people will snap it up. But if you're not already a Rifts player I'd strongly recommend going for GURPS Space or Traveller instead; they're not exactly new systems either, but they've been repeatedly updated and refined, and there's a metric shit-ton of material out there for both of them, especially Traveller.

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This is a bit of an emergency offer - the creator of the system has had a computer disaster and needs funds in a hurry - it's only going to be running until the 14th, which I think is a shorter time than usual.

https://bundleofholding.com/presents/Yeld

"Since 2006 Jake Richmond has been designing indie tabletop RPGs inspired by anime and Japanese videogames, such as Tokyo Brain Pop and Classroom Deathmatch. In January 2011 Jake started the webcomic Modest Medusa, about an adorable young hydra who arrives in Jake's home through a magical gateway -- a broken toilet. Over the next eight years the strip revealed Modest's homeland, Yeld, and that in turn brought Jake Richmond back to game design. In July 2016 he and his brother, Nick Smith, Kickstarted an introductory FRPG, The Magical Land of Yeld, to great success.

Though it's not necessarily a children's game -- the core rulebook is 266 pages -- in Yeld all the players play preteens (or, optionally, dogs). The characters ("Friends") find a secret enchanted doorway and cross into Yeld for adventure and exploration. There they join the struggle against the land's evil ruler, the vampire prince Dragul. The Friends also seek seven magical keys that open the portal back to Earth -- but the keys are scattered across the land, protected by the dreaded Hunters from the Crimson Ministry. If the young Friends turn 13 years old before they return home, they're trapped in Yeld forever, and they transform into monsters.

Characters have Strong, Smart, Tough, and Brave attributes (rated as a number of six-sided dice), and a Job like Freelancer, Shepherd, Oathbreaker, Soul Thief, Witch, Witch Hunter, or White or Black Mage. The player specifies the Friend's starting age, chooses a birthday on Yeld's 100-day calendar, and tracks the character's relentless aging toward the fateful 13th.

Fights take place using tokens on an ordinary checkerboard. On your turn you can move a number of spaces equal to your Brave dice, then take one action. Task resolution is an opposed roll of your dice versus the Gamemaster's Challenge dice; higher total wins. An attack is your Strong dice + weapon dice versus the monster's Tough dice + armor dice. Casting a spell is a Smart dice roll against a specified target number. If your action succeeds, the monster loses Tough dice, and you start an Action Chain. The Friend you choose to act next gets a die-roll bonus, and if that roll succeeds, the next Friend in the chain gets a still larger bonus.

Some of Yeld's design features show Jake Richmond's love of Japanese videogames. For instance, if you lose all your Tough dice, you die -- but you can keep playing as a ghost, and your friends can revive you with magic or just by visiting an inn. And you'll detect strong anime/manga inspirations in Jake's illustrations of the Yeld rules systems: clean and precise drawings, with bold outlines, sharply depicted faces, and vibrant colors.

For eight years in the punishing webcomics field, thanks to multiple Kickstarters and a Patreon campaign, Jake has managed to make ends meet. But every freelance creator lives a tenuous life, and something as routine as the loss of a nine-year-old computer can make things difficult. This offer, with The Magical Land of Yeld, several other indie RPGs from past Bundle offers, and three Modest Medusa collections, may help Jake navigate this current crisis.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's very appropriate designated charity, the RPG Creators Relief Fund. The RCRF is a 501(c)(3) nonprofit charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.

The total retail value of the titles in this offer is US$79. Customers who pay just US$4.95 get all four titles in our Starter Collection (retail value $24) as DRM-free .PDF ebooks:

  • Modest Medusa Season 1 (retail price $6): The first 100 webcomics collected with artist's notes and bonus artwork. Includes the Modest Medusa coloring book.
  • Tokyo Brain Pop (retail $10): Psychic Japanese schoolgirls at Atarashi High School. [Previously in the December 2013 Super Asian Bundle Blast.]
  • Classroom Deathmatch (retail $7): Stage your own Battle Royale-style hunger games in this high-school game with an unprecedented body count. [Previously in the May 2017 Anime Blast 2.]
  • Sea Dracula Wave 2 (retail $1): It's about animal lawyers who argue their cases by dancing. Deal with it. [Previously in the February 2014 American Freeform offer.]

Those who pay more than the threshold (average) price, which is set at $9.95 to start, also get our entire Bonus Collection with six more titles worth an additional $55:

  • The Magical Land of Yeld (retail $16): Children from our world venture into an enchanted realm -- Modest Medusa's original home. Includes the Friend's Guide & Coloring Book (retail $5) and the Pirates of Yeld comic.
  • Yeld Towns & Territories (retail $5): The first expansion introduces Town Quests, ideal for smaller groups of players.
  • Modest Medusa Seasons 2 and 3 (total retail $12): These two collections bring Jake and Modest to Yeld and introduce the young hydra's fantastic family.
  • The Tulip Academy's Society for Dangerous Gentlemen (retail $7): Wealthy young men at a boarding school live life to the fullest before they must graduate into a secret, ancient organization.
  • Ocean (retail $10): A GM-less survival/mystery story game set in an abandoned underwater research station. [Previously in the October 2013 Bundle of Nerves.]

This is all new to me apart from Classroom Death Match, which I remember as being fun. It's also pretty cheap for a surprising amount of stuff, especially if you go for the bonus collection, and the games have very nice manga-style illustrations. The strip that starts Tokyo Brain Pop is VERY silly... I think it's very good value, especially if you're into manga etc. As usual, as I always try to emphasize, I'm not paying for this stuff, if you do YMMV!
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This is a "useful for any genre" system I've never heard of until today - it looks interesting, but it also looks like it will be a lot of work to get into:

https://bundleofholding.com/presents/EABA

"Across four decades EABA designer Greg Porter has sought the grail of Simulation. In the Threefold Model and GNS theory of roleplaying design, Simulationist games seek accurate modeling and consistent fine-grained replication of their setting's interactions; the campaign universe should operate sensibly independent of player concerns.

In 1983 Porter, an old hand with rules-heavy simulations such as GURPS and Car Wars, founded his one-gamer company BTRC ("Blackburg [Virginia] Tactical Research Center") to publish ambitious Simulationist RPGs such as TimeLords. Now living an isolated life atop remote Fork Mountain south of Roanoke, Porter still pursues his 35-year quest in highly individual designs such as Corps and, most recently, EABA ("Ee-buh"). That stands for "End-All, Be-All," a whimsically grandiose name for a thoroughly practical universal rules set.

EABA is a roll-over dice-pool system. Your attributes and skills determine the number of six-sided dice you roll; you total the three highest D6s, trying to beat a specified difficulty number. (The "Larger Than Life" advantage allows your best four rolls, best five, etc.) A Universal Scale relates dice to damage and recovery, mass and size, distance and area, time, money, quantity, and more. Using this one-page chart, you can easily determine most in-game relationships.

The chart also helps you set genre-appropriate baselines for your campaign world. Its default cost levels and "efficiency threshold" adjustments (for super-powers) help ensure characters have equipment and abilities suited to the setting's genre and technology. Once you've set the ground rules, the Universal Scale lets you craft powers, effects, and modifiers. EABA scales smoothly across many power levels, giving a nice range of variation for normals without going overboard for guys who can pick up a tank.

Combat uses an unusual initiative system where combatants bid secretly to see who acts first, and there's an action penalty for rushing. In a round, after you take one major action and one minor action, each additional action incurs a cumulative dice penalty. How much time does a combat round represent? That's EABA's most interesting innovation, a fusion of realism and drama.

"I started thinking about it when I tried to model cool scenes from movies as game turns," Greg Porter explained in a Hardboiled GMshoe online chat in 2014. "You just cannot do it on a second-by-second basis." The rulebook cites the lobby gunfight in The Matrix (1999): "From the first revealing of weapons to the final body falling is about 150 seconds. Even if the time onscreen was divided equally between the two protagonists, in a game with one-second rounds this would take 75 rounds to play, or about three days of your typical gamer wrangling, planning, and arguing. In EABA this entire scene would be seven or eight rounds long."

EABA rounds lengthen as the fight progresses, either as specified on the Universal Chart or to serve the Gamemaster's dramatic needs. The expanding turn scale accentuates the immediate in the early stages of a fight, then the dramatic later on. The first round lasts one second; later rounds double in length, up to 16 minutes at Round 10. Regardless of round length, you still get one major and one minor action -- but each later round grants an increasing "turn mod" bonus, representing your increased time for planning, focus, effort, or supplies spent. This means it's important you draw your gun faster than your opponent, and that can take a single round -- but running around the building, breaking into a car, hotwiring it, and driving it through the wall to surprise the bad guys can also take a single round. For players used to stopping the game for five minutes to plan their next one-second round, EABA's expanding combat turns inherently give their characters time to confer in-game.

EABA's combat system provides plenty of crunch, with rules for cover, opportunity and covering fire, weapon arcs, advanced aiming, special ammo types, explosions (fragmentation and blast), lethal and nonlethal damage, crippling and bleeding, technology level, and much more. The Stuff! equipment supplement adds extensive rules for weapons, vehicles, gadgets, and creatures. If you think it's important in combat, rest assured: It's here.

We provide each ebook complete in .PDF (Portable Document Format). BTRC publishes advanced .PDFs with interactive features that enhance tabletop play. The EABA core rulebook .PDF in this offer has a built-in dice roller; its character sheets do calculations automatically; you can generate characters and vehicles with one click; and you can draw and erase on the maps. .PDF readers that support the advanced features include Adobe Reader (desktop), Readdle's PDF Expert (iOS), and Qoppa Software's qPDF Notes (Android).

Ten percent of each purchase (after gateway fees) goes to the charity designated by EABA designer Greg Porter, the RPG Creators Relief Fund. The RCRF is a 501(c)(3) nonprofit charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.

The total retail value of the titles in this offer is US$135. Customers who pay just US$5.95 get all four titles in our Starter Collection (retail value $57), including the complete EABA v2.01 corebook, the steampunk-Martian-dinosaur extravaganza Verne (and the beautiful Verne Maps set); and the post-scarcity nanotech setting grep.

Those who pay more than the threshold (average) price, which is set at $16.95 to start, also get our entire Bonus Collection with five more supplements and campaign sourcebooks worth an additional $78:

  • Stuff!: A comprehensive equipment construction set that lets you build anything from a penknife to an orbital bombardment platform.
  • Aethos: Hard-sf space opera, espionage, and political aboard a colossal alien worldship.
  • Agency: Modern magickal intrigue in a campaign where only you are Real, and everyone else is just Scenery. Includes the 1957 companion game that puts you at the heart of the setting's early history.
  • Eschaton: Realistic superheroics in the wake of a sudden event that bestows super-powers on hundreds of thousands of people worldwide.


I might as well admit I'm not a big fan of the simulationist approach to RPGs, I tend to prefer simple rules and an emphasis on character. This looks very well designed and presented, but it's also a huge assemblage of PDFs etc. for each book, with javascript needed for some aspects, and that's a little off-putting to me. I'm certainly going to be looking at this, especially the Verne package, but I doubt I'll be playing it.

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This is a repeat of a fairly large offer of material for the Traveller universe using the D20 system, first available two years ago. It's set a hundred years before the main Traveller timeline, and in different sectors of the Imperium.

https://bundleofholding.com/presents/2019Trav20

"This offer revives our popular March 2017 Traveller20 Bundle. For decades Traveller designer Marc W. Miller has licensed many publishers to create new material and even new rules systems for Traveller. From 2002 to 2009, licensee QuikLink Interactive adapted Traveller to the d20 System as Traveller20 (T20), supporting it with extensive source material usable with both T20 and Classic Traveller. Most of these supplements describe the official T20 setting, the Gateway Domain (four sectors at the Trailing edge of the Third Imperium galactic empire) in the "Golden Age" circa Imperial year 993, about a century before Classic Traveller. This revived collection gathers much of the T20 line: the core rulebook (and the d20 System Reference Document SRD-3), player's handbook, vehicle and equipment guides, starship deck plans, and lots of setting material. It's everything you need for a complete campaign in the Gateway Domain using the Traveller20 or Classic Traveller rules.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Human Rights Watch.

The total retail value of the titles in this revived offer at launch is US$173. Customers who pay just US$12.95 get all fourteen titles in this offer's Player Collection (retail value $73) as DRM-free .PDF ebooks:

  • Traveller's Guidebook: The player's handbook for Traveller20, with character creation and combat rules. Includes the complete d20 System Reference Document SRD-3.
  • Four Traveller's Aide guides: TA1 Personal Weapons of Charted Space and three vehicle guides: TA3 On the Ground, TA6 Against Gravity, TA8 Through the Waves. These compendia of weaponry and vehicles include game statistics for both Traveller20 and Classic Traveller.
  • Revelation Station: A small orbital waystation that serves as an ideal base for player characters travelling the jump routes.
  • Eight sets of starship deck plans: Scout/Courier (Type S) and Golden Age Ships 1-7 -- a comprehensive collection of game maps for many kinds of civilian spacecraft travelling the Imperium.

Those who pay more than this offer's threshold (average) price, which is set at $27.95 to start, also get this offer's entire Referee Collection with twelve more titles worth an additional $100:

  • Traveller's Handbook: The complete three-volume Traveller20 d20-based core rules set, with all the Guidebook content plus worldbuilding rules, campaign advice, and lots more. Includes many useful forms and sector maps.
  • Gateway to Destiny: A large campaign supplement set in the official Traveller20 setting, the Domain of Gateway, four sectors on the Trailing edge of the Imperium.
  • Linkworlds Cluster and Traveller20 Referee Screen: A 48-page mini-campaign in the Gateway Domain, plus useful reference charts.
  • The Sydymic Outworlds Cluster: A deeper look at six worlds in the Gateway Domain. Includes "The Mahkahraik," an expanded description of one of the cluster's minor races.
  • Two Traveller's Aide ship guides: TA7 Fighting Ships and TA9 Fighting Ships of the Solomani describe the military vessels travellers meet in the Gateway and beyond.
  • Epic Adventures 1-3: EPIC-1 Stoner Express, EPIC-2 Into the Glimmer Drift, and EPIC-3 Chimera -- a trio of missions in the Glimmerdrift Reaches for the hapless crew of the scout ship Broadside of a Barn.
  • TA4 76 Gunmen: Ready-to-run pregenerated characters for every referee in a hurry.
  • EPIC-7 Merc Heaven: Six mercenary tickets (missions) on a wartorn world in the Outworld subsector.

At least one more title will be added later. "When a title is added after launch, ALL customers who previously purchased the bundle -- including purchasers of the original March 2017 run -- automatically receive the newly added title, REGARDLESS of whether or not they paid more than average. This is their reward for buying early -- even way early."

Traveller web resources

There are more Traveller pages on the web than worlds in the Gateway Sector. A few starting points:


This is interesting, but given how much Traveller material I already own I didn't make any use of it last time around, and I'm afraid this will probably be true this time too. But if you already use the D20 system this is an excellent way to get into the Traveller universe, at a pretty good price.
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Two offers for the "Old-School sandbox SFRPG" Stars Without Number:

Stars Without Number

https://bundleofholding.com/presents/SWN2019

"This revived Stars Without Number Classic Bundle is one of two offers now in progress featuring the Stars Without Number SFRPG from Sine Nomine Publishing by Kevin Crawford (Godbound). Originally presented in October 2013 and revived once before in July 2014, this second revival once again presents the 2011 First Edition rules and early supplements.

Stars Without Number is one of the best, most characteristic examples of the Old School Revival philosophy of "sandbox" setting design. SWN offers toolkits, not plotlines. In a default SWN game there is no "campaign arc" -- just a reasonably detailed background, a group of player characters, and their motivations and ambitions. The campaign is simply what those PCs do to achieve their goals. At the end of each session the GM asks the players what they're planning for next time, then turns to the adventure creation chapter and cooks up a scenario based on their plan. The players bring the goals, and Stars Without Number helps the GM give them ways to accomplish those goals.

Kevin Crawford published the original version of Stars Without Number in 2010 as a popular free .PDF, then an expanded Core Edition with 40+ pages of new material; that corebook is the "Classic" edition offered in this revival. In August 2017 Kevin funded a hugely successful Kickstarter for a Revised SWN; the Revised Edition appears in our new companion offer, More Stars.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each payment (after gateway fees) for these two Stars Without Number offers will be donated to the charity designated by SWN designer Kevin Crawford, Benzie Food Partners, a food bank serving Kevin's home county in Honor, Michigan.

The total retail value of the titles in this offer is US$69. Customers who pay just US$7.95 get all three titles in this offer's Starter Collection (retail value $35) as DRM-free .PDF ebooks:

  • Stars Without Number Classic: The complete original 253-page First Edition rulebook (2011).
  • Skyward Steel: Join the Thousand Lights of the Stellar Navy and embrace both the duties and the terrible freedom of a naval campaign.
  • Hard Light: The first SWN adventure setting. In the radioactive glare of a red giant star, explore the hard-bitten mining outpost of Brightside and ancient asteroid Sky Tombs.

Those who pay more than this offer's threshold (average) price, which is set at $14.95 to start, also get this offer's entire Bonus Collection with four more titles worth an additional $34:

  • Suns of Gold: Merchant campaigns and far-flung trade, including trade world tags and guidelines for building your own colony worlds and merchant empires.
  • Engines of Babylon: Create vehicles and low-tech system spaceships for your SWN campaign. This equipment book debuted in this offer's July 2014 revival.
  • Relics of the Lost: A sourcebook of long-dead technology from the Second Wave of human colonization. This supplement debuted in this offer's original October 2013 run.
  • Darkness Visible: Spacefaring espionage campaigns of classified perils, nameless heroes, and secret glory.

 

More Stars

https://bundleofholding.com/presents/MoreSWN

"More Stars is one of two offers now in progress featuring the Stars Without Number SFRPG from Sine Nomine Publishing. This offer, a new companion to the revived October 2013 Stars Without Number Classic Bundle now in progress, presents the complete Deluxe version of the expanded, refined, full-color 2017 Revised Edition rulebook funded in designer Kevin Crawford's spectacular August 2017 Kickstarter campaign. Backward-compatible with all previous SWN supplements, the Revised rulebook adds more character options, hardware, ships, and psionics, plus new world tags, adventure creation tools, and support for sandbox starfaring across the Galaxy of AD 3200.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each payment (after gateway fees) for these two Stars Without Number offers will be donated to the charity designated by SWN designer Kevin Crawford, Benzie Food Partners, a food bank serving Kevin's home county in Honor, Michigan.

The total retail value of the titles in this offer is US$80. Customers who pay just US$8.95 get all three titles in this offer's Starter Collection (retail value $45) as DRM-free .PDF ebooks:

  • Stars Without Number Revised Deluxe Edition: The premium full-color 324-page rulebook with 80 pages of bonus content covering transhuman tech, true AIs, mechs, society creation, and even Space Magic.
  • Other Dust: Kevin Crawford's 208-page post-apocalypse sandbox RPG completely compatible with Stars Without Number. Includes the freebies Grandfather's Rain, Cult of the Wraith, and Cult of the Still Lady. (Previously offered in the original October 2013 SWN Classic collection.)
  • SWN Revised GM Screen: A four-panel portrait screen with eight pages of useful reference charts.

Those who pay more than this offer's threshold (average) price, which is set at $15.95 to start, also get this offer's entire Bonus Collection with four more titles worth an additional $35, including Starvation Cheap (wars and mercenaries), Dead Names (ancient civilizations), Sixteen Stars (popular sf settings), and Polychrome (cyberpunk).

Stars Without Number resources


I'll be honest, I looked at this and really didn't feel incredibly interested. It's another "Mankind has expanded to the galaxy then things went badly wrong" setting, this time the problem is development of psychic powers, followed by technological dependence on them and (inevitably) things falling apart when psionics goes blooey. Yet another setting where nobody has heard of redundant systems and backup plans, like the Virus in Traveller, Chaos in WfRP, etc. One of these years I'd love to see a setting where mankind expanded to the stars and things went spectacularly RIGHT, but utopias are a sod to GM so I doubt it'll happen any time soon.

As usual, you're getting a lot for your money if you need it; my personal feeling is that I don't, I already have some excellent SF RPGs, but tastes differ and the games I like may not be your cup of tea. Recommended subject to all of the usual provisos.
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This one's an RPG based on the Lone Wolf "find your own path" game books

https://bundleofholding.com/presents/LoneWolf

The bestselling Lone Wolf gamebook series by the late Joe Dever (1956-2016) introduced a generation of British teens to fantasy gaming. Dever's dozens of gamebooks cast readers as Kai Lord warrior-monks defending the world of Magnamund against the Darklords of Helgedad.

The book series spawned a couple of licensed roleplaying games, most recently The Lone Wolf Adventure Game from Cubicle 7 Entertainment. Cubicle 7 funded the new game in an August 2014 Kickstarter campaign. This new offer presents almost the entire Lone Wolf Adventure Game line for an unbeatable bargain price. Epic quests, thrilling combat, and dangerous adventure lie ahead.

Taking the Lone Wolf gamebooks as the inspiration for its system, LWAG is a great introduction to tabletop RPGs. The Initiate-level game keeps the mechanics to a minimum. Task resolution uses a 1d10 roll. A normal success requires 6 or higher; difficult tests require higher numbers. In combat, you roll your Combat Skill minus your opponent's. Experienced players can up the complexity with the Master-level game, which provides a variety of options: a more complex combat system, new character options, and Kai's favor, a currency for helping you succeed at tasks.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Doctors Without Borders.

The total retail value of the titles in this offer is US$144. Customers who pay just US$14.95 get all four titles in our Starter Collection (retail value $69) as DRM-free .PDF ebooks, including the complete full-color Lone Wolf Adventure Game core rulebook (previously offered in our December 2016 Family-Friendly RPGs 2), the Heroes of Magnamund Expanded Character Handbook, the full-color bestiary Magnamund Menagerie, and the Narrator's Screen .PDF with useful charts and references.

Those who pay more than the threshold (average) price, which is set at $27.95 to start, also get our entire Bonus Collection with four more titles worth an additional $75, including The Realm of Sommerlund setting book, Bestiary of the Beyond (more monsters), the full-length campaign Terror of the Darklords, and the three-scenario collection Adventures of the Kai.

Each customer also receives a 25% discount code good for purchases of print copies of Lone Wolf Adventure Game products and LWAG dice at the Cubicle 7 webstore.


I'll be honest, I won't be downloading this - I lost interest in this sort of generic fantasy adventure setting many years ago, and was never a huge fan of the gamebooks. Having said that, it's a fairly playable system, presentation is excellent (not surprising considering the publisher), and you get a lot for your money. If this is the sort of thing you're looking for, it's a reasonable deal.

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Another bundle offer, this time lots of "system neutral" material for old-style role playing, gaming like it's the 1970s! Yay?

https://bundleofholding.com/presents/Oldskull

Castle Oldskull is a system-neutral line of FRPG supplements published by designer and novelist Kent David Kelly. Kelly's voluminous ebooks use a nuts-and-bolts, idea- and table-oriented approach that exemplifies the do-it-yourself ideals of the Old School Revival. As inspiration he cites TSR-era stalwarts such as Gygax and Arneson, M.A.R. Barker, Bob Bledsaw, and Wormy illustrator David Trampier, as well as many fantasy authors familiar from Appendix N.

In the past few years Kelly has published dozens of large supplements, often adapting material from his own long-running campaigns. In particular, his three-book, 1,200-page Classic Dungeon Design Guide has proven popular for its thoroughly systematic process of megadungeon generation. This offer presents all three Dungeon Design Guides and nearly two dozen further supplements on many topics of sandbox campaign design -- over 6,300 pages for a bargain price.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to the charity designated by Castle Oldskull designer Kent David Kelly in memory of his mother, the Breast Cancer Research Foundation.

The total retail value of the titles in this offer is US$92. Customers who pay just US$7.95 get all eleven titles in our Starter Collection (retail value $45) as DRM-free .PDF ebooks:

  • Three Classic Dungeon Design Guides: The bestselling manuals that, across nearly 1,200 pages, take you, with precise steps, through the entire process of creating a gigantic megadungeon, complete in every detail.
  • Three Oldskull generators: The Adventure, Monster, and D100 NPC Generators: 1,100 pages of systems and tables that spawn an infinite variety of plots, characters, and adversaries.
  • Four Oldskull dungeon books: Dungeon Delver Enhancer (a 572-page character creator), Book of Dungeon Traps (800 of them), and 1,000 Rooms of Chaos I and II (quick ideas for room concepts).
  • The Pegana Mythos: Ornament your Old School game with the gods and heroes from The Gods of Pegana (1905) by Anglo-Irish fantasist Lord Dunsany. (And download the free Gods of Pegana ebook from Project Gutenberg.)

Those who pay more than the threshold (average) price, which is set at $14.95 to start, also get our entire Bonus Collection with no less than fourteen more titles worth an additional $46:

  • Game World Generator - Deluxe Edition (2018): Create your campaign world step-by-step with this expanded 434-page guide to setting design. Includes the Tyrrhenia Map Pack with 18 full-color hex maps of Tyrrhenia, a mythic version of medieval Italy.
  • Four campaign guides: City State Encounters, 333 Realms of Entropy, Plague Doctors, and The Order of the Scarlet Tabard (a gallery of literal "redshirt" henchmen).
  • Three dungeon design enhancers: Treasure Trove, The Deck of Strangest Things, and the Chaotic Descriptor Table.
  • Five monstrous supplements: Monsters & Treasures Level 1, Dungeon Bestiary, Dungeon Encounters Book I, Dragons, and Half-Ogres.

I might as well be honest - I wouldn't touch this stuff with a 10ft pole. The old-school revival seems to throw out most of the evolution of RPGs over the past 40-odd years, and it really doesn't interest me at all. But if you're interested, there's a lot here and some of it might even be useful. Just not to me...
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One's a repeat from 2017, the other's all new:

Mutant Chronicles


https://bundleofholding.com/presents/2019MutantChron


"This bundle, originally presented in June 2017, is one of two offers now in progress featuring Mutant Chronicles, the dieselpunk techno-fantasy RPG of future darkness from Modiphius Entertainment. The all-new companion offer, the Mutant Darkness Bundle, has the Dark Legion and Dark Eden campaigns and the rest of the Mutant Chronicles line. The Solar System is a roaring mayhem of death and war. The Earth has been swept clean by the violent onslaught of the Dark Legion's monstrous hordes and Undead Legionaries. In the enormous cities of Venus, Mars, and the Outer Planets, heretics devoted to destruction stalk gloomy alleys, spreading their teachings of greed, jealously, and war. With technology failing due to the insidious effects of the Dark Symmetry, humanity must fight the Dark Legion while dealing with infighting and conspiracy from within.

Mutant Chronicles is a full-throttle thrill ride across a Solar System beset by megacorporate intrigue and the invasion of a terrible alien force. Originally published in 1993 by the Swedish company Target Games (now Paradox Entertainment), Mutant Chronicles grew into a franchise, with a Doom Trooper trading card game, three boardgames, a video game, the massive Warzone miniatures game, and two editions of an RPG. More recently there was a 2008 film, a pre-painted miniatures game from Fantasy Flight Games and, in 2016, a reboot of Warzone by Prodos Games.

In a successful January 2014 Kickstarter campaign, Modiphius Entertainment funded a licensed Third Edition of the Mutant Chronicles RPG and a full support line. The 2015 version uses a fast-playing, cinematic "2d20" system designed by Jay Little (Star Wars: Edge of the Empire). The same system powers the Modiphius Conan RPG, its Star Trek game, and several others.

This revived June 2017 offer once again presents the complete 496-page Mutant Chronicles Third Edition corebook along with many faction guides and the Dark Symmetry Campaign. We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to the charity chosen by Chris Birch of Modiphius Entertainment, Vision Rescue. "Modiphius has chosen to support Vision Rescue through a number of different projects," says Chris. "Our goal is to raise US$20,000 for a Vision Rescue Bus."

The total retail value of the titles in this offer is US$124. Customers who pay just US$12.95 get all four titles in this offer's Starter Collection (retail value $57) as DRM-free .PDF ebooks, including the complete 496-page Mutant Chronicles 3E rulebook, the Mutant Chronicles Player's Guide extracted from it, two faction books about the megacorporate nation-states of the Solar System (Capitol Source Book and Imperial Source Book), and the Mutant Chronicles Game Master Screen with its 16-page "Intrigue Initiator" adventure generator.

Those who pay more than this offer's threshold (average) price, which is set at $19.95 to start, also get this offer's entire Bonus Collection with five more supplements worth an additional $67, including the Dark Symmetry Campaign that covers the setting's calamitous early history, and the Bauhaus, Mishima, Cybertronic, and Brotherhood Source Books.



Mutant Darkness

https://bundleofholding.com/presents/MutantDarkness


"This all-new companion offer, the Mutant Darkness Bundle, has the Dark Legion and Dark Eden campaigns and the rest of the Mutant Chronicles line.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to these two Mutant Chronicles offer's designated charity, Vision Rescue.

The total retail value of the titles in this offer at launch is US$165. Customers who pay just US$14.95 get all four titles in this offer's Starter Collection (retail value $65) as DRM-free .PDF ebooks, including the Whitestar, Dark Eden, and Dark Soul Source Books and the Mutants & Heretics faction book.

Those who pay more than this offer's threshold (average) price, which is set at $24.95 to start, also get this offer's entire Bonus Collection with five more titles worth an additional $100, including three campaign supplements -- Dark Legion Campaign, Dark Eden Campaign, and Venusian Apocalypse -- and the last two faction books, Cartel & Orbitals and Luna & Freelancers."


Last time this stuff was on offer I said "I'll be honest, I'm pretty sure this isn't my sort of game, and I probably won't be checking it out, but as with all these bundles it looks like you get a lot for your money.

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And another RPG offer, this time from the Humble Bundle people, lots of stuff for the Pathfinder RPG.

https://www.humblebundle.com/books/pathfinder-10th-anniversary-books

I don't get to see freebies on this one but the game has a good reputation.
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This one is special - it's only going to be on offer for two days, and all proceeds are for charity.

https://bundleofholding.com/presents/Birthday2019

This offer launched Wednesday, February 20, and runs through 10PM Eastern US time (GMT -4) Friday, February 22.

2019 Birthday Bundle

"The Bundle of Holding launched 20 February 2013. We mark the site's sixth anniversary with this benefit offer featuring high-quality free RPGs we wouldn't otherwise be able to present in the Bundle format. You can find all these .PDFs free elsewhere around the web. But, for just a small donation, customers get convenient access to them here on their Wizard's Cabinet download page here on the Bundle site -- and the entire donation (after gateway fees) goes to this offer's designated charity, the RPG Creators Relief Fund. The RCRF is a 501(c)(3) nonprofit charity founded to provide financial assistance to tabletop roleplaying creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations.

Customers who donate just US$1 get all four free RPGs in our Starter Collection as DRM-free .PDF ebooks:

  • Lasers & Feelings: The brilliant one-page Star Trek system by John Harper (Blades in the Dark), plus assorted L&F hacks that adapt the rules to superheroics, magical-girl adventure, Mythos horror, cyberpunk, Silicon Valley, and more.
  • Engine Heart Deluxe (Viral Games): Little service robots try to survive in a post-organic world.
  • ViewScream 2E (Neoplastic Press): Rafael Chandler's live-action game designed for video chat.
  • Poking the Emperor (Gareth Ryder-Hanrahan): Courtiers vie for the favor of a senile (yet still dangerous) monarch. Parallels to contemporary politics are left as an exercise.

Those who instead donate $2 get all those games and also get our entire Bonus Collection with seven more games:

  • The Lady Blackbird series: Lady Blackbird, Magister Lor, and Lord Scurlock -- three beautiful sandbox-style steampunk games by John Harper.
  • Mythender: Ryan Macklin's full-length heavy-metal fantasy RPG of powerful humans who hunt down gods and End them.
  • Ironsworn (Shawn Tomkin): Dark fantasy and desperate battles in an untracked land -- vow-driven quests Powered by the Apocalypse.
  • Atomic Highway (Gallant Knight Games): Post-apocalypse survival action for your inner road warrior.
  • Forgotten Futures (Marcus Rowland): The original shareware (now freeware) tabletop RPG of Victorian and Edwardian sf/fantasy.

Definitely a must-have, especially if you want to support decrepit games designers. And I'm in it if you want some added incentive...
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A system I've heard of but have never played, a fantasy setting with anthropomorphic animal player characters:

https://bundleofholding.com/presents/Ironclaw

"Published in 1999, Ironclaw from Sanguine Games was among the first RPGs of anthropomorphic fantasy. Set on the island continent of Calabria, home to dozens of intelligent animal species -- everything from shrews to rhinos -- Ironclaw presented adventures of political and religious intrigue, urban corruption, and world-ending supernatural peril. In 2010 Sanguine Games released a new edition, Ironclaw: Squaring the Circle. This streamlined version added new species and a more diverse and expansive setting that explores new lands. Sanguine has augmented the new line in three successful Kickstarters (Book of Jade, April 2012 --Book of Adventures, March 2014 -- Book of Horn & Ivory, March 2016) and a Patreon campaign.

Ironclaw shares the anthropomorphic approach of Teenage Mutant Ninja Turtles, Albedo, and Usagi Yojimbo, not to say Cerebus: high-spirited yet basically sober storytelling leavened with frequent humor -- as if the presence of the animal species gives the designers permission to loosen up. Yet across two decades Ironclaw's Cardinal game engine has earned solid respect, and you can easily swap out the anthropomorphics with classic fantasy demihumans. If you're not actively put off by toon-eyed foxes and wolves, Ironclaw is worth a long look.

This comprehensive 20th-anniversary offer presents both First and Second Editions. We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, the Electronic Frontier Foundation.

The total retail value of the titles in this offer is US$140. Customers who pay just US$7.95 get all seven titles in our Legacy Collection (retail value $40) as DRM-free .PDF ebooks: the Ironclaw First Edition core rulebook, the Jadeclaw Legacy standalone companion RPG (2006), and five 1E supplements about the Noble Houses and institutions in the game's default setting, Calabria: Avoirdupois, Bisclavret, Doloreaux, Phelan, and Rinaldi.

Those who pay more than the threshold (average) price, which is set at $21.95 to start, also get our entire 2E Collection with five more titles worth an additional $100, including Ironclaw Core Omnibus: Squaring the Circle (2010) with the complete Second Edition rules (plus the free Book of Fools add-on); the Book of Mysteries rules expansion; the campaign settings Book of Jade (the 2E version of Jadeclaw) and Book of Horn & Ivory; and the Book of Adventures with seven 2E scenarios."

This probably isn't a system I would normally look at, but having said that I've written a Forgotten Futures variant for dragon player characters, and rules for animal player characters in a couple of the supplements. They can be a lot of fun. It seems to be fairly good value for money, and for once looks like it can be printed out without huge problems - it doesn't look like shading will mess up the text, and artwork isn't hidden behind the text or otherwise messed up. Recommended, subject to the usual provisos.



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RPGs for one referee and player - presented as a Valentine's day special, partly a repeat of an offer from 2017

https://bundleofholding.com/presents/BundleForTwo2

This offer launched Tuesday, February 12, and runs through 10PM Eastern US time (GMT -4) Monday, February 25. This promotional page expires at that time.

"This Bundle for Two 2 is our second Valentine collection of tabletop roleplaying games designed for just two players. Whereas the original February 2017 Bundle for Two included intimate duets ideal for a loving Valentine's Day experience with your significant other, these games feature serial killers, hack-and-slash dungeons, and Cthulhu. But hey, these could work for some relationships; there must be at least fifty shades of romantic roleplaying. And even if you have other Valentine plans, these games still work fine when you can't find an entire game group, or you want a game that works well with online virtual tabletops, or you're just looking for an intense head-to-head gaming experience.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Human Rights Watch.

The total retail value of the titles in this offer is US$87. Customers who pay just US$5.95 get all three titles in our Starter Collection (retail value $29) as DRM-free .PDF ebooks:

  • Reflections: A Game of Duelling Samurai by Jim McClure (Third Act Publishing, retail price $12): A longtime rivalry between feuding samurai culminates in a final, fatal confrontation.
  • The Quiet Year by Avery Alder (Buried Without Ceremony, retail $8): A highly original map-drawing game from the designer of Monsterhearts about the struggles of a post-apocalyptic community. [Previously in our November 2013 Indie Cornucopia.]
  • Dirty Secrets by Seth Ben-Ezra (Dark Omen Games, retail $9): An amazing story engine that effortlessly creates dark and twisting noir plots. [Previously in our June 2015 Deadly Games offer.]

Those who pay more than the threshold (average) price, which is set at $14.95 to start, also get our entire Bonus Collection with three more titles worth an additional $58:

  • Cthulhu Confidential by Robin D. Laws, Chris Spivey, and Ruth Tillman (Pelgrane Press, retail $25): Mythos horror meets hard-boiled noir in this GUMSHOE One-2-One game for a Game Moderator and a lone detective.
  • One on One Adventures Compendium (Expeditious Retreat, retail $18): Eleven Pathfinder fantasy adventures for a GM and one player.
  • The Hour Between Dog and Wolf by Matt Gwinn (Errant Knight Games, retail $15): A flawed hero and a serial killer both confront their darkest impulses.

These don't really work terribly well for me - I tend to prefer games with several players, since a lot of the fun of roleplaying comes from player interaction, daft ideas, etc. - but I can see them possibly being useful if for some reason only one player makes it to a game session. It looks to be a pretty cheap offer, and probably worth it just to mine for ideas. Recommended, though as usual I have to stress that I'm not paying for this stuff, YMMV, etc. etc.
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Two offers for Shadowrun, the cyberpunk/magic RPG, one containing the game and most useful supplements, the other some of the more esoteric extras:

SR5 Essentials

https://bundleofholding.com/presents/SR5Essentials

The year is 2081. Magic has returned and creatures of myth and legend walk among us as megacorps bleed the world dry. You're a shadowrunner -- a deniable asset, a corporate pawn -- using bleeding-edge science and magic to make your meat body and mind better-than-flesh. Stay on the edge, and you may survive another run on the mean sprawl streets.

This all-new offer is the first of two now in progress featuring the 2013 Fifth Edition of Shadowrun, the cyberpunk-fantasy RPG from Catalyst Game Labs. This Essentials offer includes the complete Shadowrun 5E rulebook and all its key rules supplements. If you're new to Shadowrun, start here. The companion SR5 Runs & Guns collection gets runners into new and deeper trouble with more supplements and sourcebooks.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to these two Shadowrun 5E offers' designated charity, the Electronic Frontier Foundation.

The total retail value of the titles in this offer at launch is US$145. Customers who pay just US$22.95 get all three titles in this offer's Core Collection (retail value $70) as DRM-free .PDF ebooks, including the complete Shadowrun 5E core rulebook (Master Index Edition), plus the free 5E Quick-Start Rules and Character Conversion Guide; the player's book, Run Faster; and the cyberware catalog Chrome Flesh.

Those who pay more than this offer's threshold (average) price, which is set at $32.95 to start, also get this offer's entire Bonus Collection with three more key 5E supplements worth an additional $75 -- the rules expansions for magic (Street Grimoire), the Matrix (Data Trails), and riggers (Rigger 5.0).
 

SR5 Runs & Guns

 

https://bundleofholding.com/presents/SR5RunsGuns

This is the second of two all-new offers now in progress featuring the 2013 Fifth Edition of Shadowrun, the cyberpunk-fantasy RPG from Catalyst Game Labs. The first offer, SR5 Essentials, presents the core rulebook and key rules supplements; if you're new to Shadowrun, start there. This companion Runs & Guns offer adds more combat, magic, and creature supplements to keep runners alive -- or not -- on the mean streets of 2081.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to these two Shadowrun 5E offers' designated charity, the Electronic Frontier Foundation.

The total retail value of the titles in this offer is US$148. Customers who pay just US$14.95 get all four titles in this offer's Starter Collection (retail value $63) as DRM-free .PDF ebooks, including Run & Gun (advanced combat rules), Forbidden Arcana (advanced magic), Bullets & Bandages (medicine), and Aetherology (the astral realms).

Those who pay more than this offer's threshold (average) price, which is set at $24.95 to start, also get this offer's entire Bonus Collection with four more titles worth an additional $60, including Howling Shadows (the SR5 critter bestiary), Dark Terrors (horrors of 2081), Shadow Spells (more magic), and Gun H(e)aven 3 (more weapons).

 


Shadowrun has never been one of my favourite games, I'm not convinced the genres mesh wonderfully, but it's an OK system with a big user base. I think that there have been previous offers for earlier releases, but this is the first for 5th edition, which updates things a lot. I think it's a pretty good deal if you want to give the system a try, or are only familiar with the earlier releases.
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Another bundle offer, this time for one of the most popular superhero RPGs, Mutants and Masterminds:


https://bundleofholding.com/presents/EarthPrime

"This new M&M Earth-Prime Bundle is intended to introduce new players to Mutants & Masterminds from Green Ronin Publishing. If you're new to this popular tabletop game, fly straight into four-color comic-book superhero action with this standalone collection of introductory rulebooks and sourcebooks. It gives you everything you need to foil the nefarious schemes of would-be conquerors.

First published in 2002, M&M started as an OGL D20 product. Designer Steve Kenson (ICONS) creatively modified and expanded the d20 System to reflect the unique demands of a superhero game. Character generation, character advancement, damage, and saves are all different from the traditional d20 System.

And the superhero RPG Green Ronin likes to call "the World's Greatest" is much more than a system. It offers two well-developed settings, Freedom City and Emerald City, and you can easily create your own setting, as many fans have already done -- including Game of Thrones author George R.R. Martin, who licensed his Wild Cards shared-world fiction series (inspired, it's said, by Martin's own 1970s Superworld campaign) as an M&M RPG supplement series published by Green Ronin. You can even publish your own setting through Green Ronin's "Super-Powered by M&M" Trademark License, which allows third-party publishers to use "product identity" text.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each payment (after gateway fees) goes to the charity chosen by Chris Pramas of Green Ronin, the California Community Foundation Wildfire Relief Fund.

The total retail value of the titles in this offer is US$123. Customers who pay just US$14.95 get all three titles in our Starter Collection (retail value $60) as DRM-free .PDF ebooks, including the complete new M&M 3E Basic Hero's Handbook with stripped-down rules for newcomers; the Rogues Gallery collection of dozens of supervillains; and the new edition of the classic M&M campaign setting, Freedom City for 3E.

Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Bonus Collection with three more titles worth an additional $63, including the complete 320-page Deluxe Hero's Handbook with all the rules you need for any situation (previously presented in our April 2014 M&M 3E Bundle); the Atlas of Earth-Prime, a 270-page guide to the entire world of M&M; and the revised edition of Hero High, about the travails of super-powered teens training to become the heroes of tomorrow."


M&M compares reasonably well to other superhero RPGs; it's based on the Open Games License e.g. D&D so a lot of players will be able to pick it up fairly easily, and it plays about as well. I tend to prefer GURPS Supers or Champions if I'm playing, simply because they seem to be a slightly better fit to the genre, and if I'm running something I'd probably use homebrew rules based on Diana: Warrior Princess, but that's mainly because I wrote the system and know it backwards. For a newcomer with some familiarity with other OGL games this may well be a better fit, and as always you get a hell of a lot for the money. Recommended, subject to all the usual YMMV caveats.

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This is from the Humble Bundle people, so I don't get freebies - it's a far future SF/Fantasy setting. Lots of books and looks cheap if you don't want all of it.

https://www.humblebundle.com/books/numenera-monte-cook-books

Update - I suddenly remembered that I've seen this before, in a bundle from the Bundle of Holding people about 18 months ago - my verdict then was interesting but a sod to run. The details are here:

https://ffutures.dreamwidth.org/2084776.html
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This is a relatively recent system I know little about - the initial game is designed for a post-human SF setting dealing with a failed galactic empire, with spin-offs for a variety of other settings:

https://bundleofholding.com/presents/Fragged

Fragged Empire from Design Ministries is Wade Dyer's game of exploration and rebuilding in a "post-post-apocalyptic" future. In the far future you are a genetically engineered remnant, emerging from genocidal war to reclaim a lost empire. Some worlds have fallen to barbarism; some retain technology so advanced it seems magical. You stand at the dawn of a new civilization, a time of opportunity and danger.

A June 2014 Kickstarter success (with follow-up crowdfunding in 2016 and 2017), Fragged Empire spawned the fantasy spinoff Fragged Kingdom, the pirate setting Fragged Seas, and more. All use the same robust, adaptable rules that emphasize unique characters, intuitive tactical combat, and long-term "sandbox" campaigns. The Fragged Empire YouTube channel explains it all.

From a "Sell me on Fragged Empire" Reddit thread: "One of the most mechanically rich while still being simple (it's just three dice, right?) combat system that dynamically changes the battlefield and choices you might make based on attribute damage. All of that inside one of the more unique universes with all-new worlds and races that have a wealth of history and tension built in." -- "Well organized and nonlinear character creation lending itself to diverse progression that enriches a character concept and diversity. Abstract advancement system that lets you roleplay almost any situation at both ends of the table. [...] Awesome combat that makes use of terrain and cover."

This new bargain-priced collection gives you everything you need for science fiction, fantasy, and piratical adventure using this flexible and fast-growing system. We provide each ebook complete in .PDF (Portable Document Format) and each audio track in .MP3 format. Like all Bundle of Holding titles, these books and tracks have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders and music players.

The total retail value of the titles in this offer is US$117.50. Customers who pay just US$14.95 get all four titles in our Starter Collection (retail value $55) as DRM-free .PDF ebooks, including the complete full-color 385-page Fragged Empire core rulebook (plus the free Quick Start Rules and the adventure The Ghost Ship Carthage); Protagonist Archive 1; the full-length introductory adventure Let Sleeping Gods Lie; and the rules expansion Hacked.

Those who pay more than the threshold (average) price, which is set at $24.95 to start, also get our entire Bonus Collection with five more titles worth an additional $62.50, including Fragged Kingdom and Fragged Seas; Classic Races and Magic (add elves and clerics to your Kingdom); Fragged Dieselpunk Mecha because why not; and eight Fragged Empire Ambient Audio Tracks of atmospheric science-fictional background sounds for your game sessions.


I really don't know much about this - it sounds interesting, but they all do - at the moment all I can do is say that it looks to be well presented, but there is a strong emphasis on combat which may not be to everyone's taste. The first 33 pages of the rules are on the web site, mostly a couple of stories and other information to give a feel for the future setting. As usual with these bundles you seem to be getting a lot for your money, whether you need it is a matter of personal taste.
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Humble Bundle are doing a fantasy RPG bundle, seems to be generic scenarios, deck plans, city maps etc. for D&D 5th edition, looks like you get a lot for the money. I don't get Humble Bundle stuff to review so I haven't looked at any of this material beyond the titles, but if you GM fantasy RPGs it's probably worth considering

https://www.humblebundle.com/books/5e-fantasy-dragons-dungeons-maps

There's also a bundle of "professional photographic software" - nothing I particularly want, unfortunately

https://www.humblebundle.com/software/professional-photography-software
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This is Cubicle 7's Doctor Who RPG, one of the better ones by all accounts:

https://bundleofholding.com/presents/DoctorWho

This new collection presents recent .PDF ebooks for the official Doctor Who Roleplaying Game from Cubicle 7 Entertainment. Embark on your own adventures across time and space as the Doctor (any of his first 12 incarnations) and his companions (any of them too) -- or invent your own Time Lord, new companions, and a new TARDIS -- or create a ragtag band of time agents, or even a UNIT base protecting Earth. With the Doctor Who RPG the power is in your hands, and maybe in your Sonic Screwdriver.

(In July 2017 Humble Bundle presented a collection of 11 of Cubicle 7's various "Doctors Sourcebooks" for the RPG. Now this new offer from the Bundle of Holding (which isn't associated with Humble Bundle) duplicates only the core rulebook from the earlier Humble offer; all the sourcebooks, supplements, and adventures in this offer are new and have never been presented in a bundle.)

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to the charity designated by Dominic McDowall of Cubicle 7 Entertainment, BBC Children in Need.

The total retail value of the titles in this offer is US$142. Customers who pay just US$19.95 get all three titles in our Starter Collection (retail value $70) as DRM-free .PDF ebooks:

  • Doctor Who Roleplaying Game (retail price $30): The complete game (previously published as Doctor Who - Adventures in Time and Space) based on the Vortex System (Rocket Age, Primeval).
  • All the Strange, Strange Creatures Volume 1 (retail $20): Aliens the Doctor has encountered on his adventures, aliens he has not yet met, and aliens he hopes never to meet again.
  • Paternoster Investigations (retail $20): The sourcebook of Victorian-era adventures and Paternoster Gang campaigns.

Those who pay more than the threshold (average) price, which is set at $29.95 to start, also get our entire Bonus Collection with four more titles worth an additional $72:

  • Gamemaster's Companion (retail $20): A TARDIS-full of guidance for running Doctor Who RPG adventures, along with three complete scenarios.
  • The campaign sourcebooks The Black Archive (retail $14), about UNIT, and The Silurian Age (retail $20), about dinosaurs in spaceships.
  • All of Time and Space Volume 1 (retail $18): A collection of four complete adventures -- Ghost Engines, Northern Knights, Schrodinger's Expedition, and Tomb of Cleopatra.

The offer also includes a 30% discount on purchases of Doctor Who RPG print products at the Cubicle 7 webstore.


This is very pretty, with tons of illos from Capaldi-era and earlier iterations of Doctor Who, and the system looks very playable. It reminds me a bit of Time Lord, the only Doctor Who system I actually wrote for, which gave similar priority to role playing over combat etc., and has fun skills and traits like "Resourceful Pockets" (produce any item from your pockets as needed) and "Reverse the Polarity of the Neutron Flow," pulling scientific rabbits out of your hat. I think that I can safely recommend it. But as usual I need to point out that I'm not paying for it, if you do your mileage may differ.
ffutures: (Default)
This is an offer of the first edition (1986) version of the Warhammer Fantasy RPG with various supplements etc:

https://bundleofholding.com/presents/WFRP1E

"This all-new offer presents the 1986 First Edition of Warhammer Fantasy Roleplay, the atmospheric FRPG originally published by Games Workshop and now available from Cubicle 7 Entertainment. WFRP 1E is set in the Old World, a striking pseudo-European, Renaissance-level low-fantasy setting of corruption and superstition, betrayal and butchery, and insidious, encroaching Chaos. This bargain-priced collection gives you everything you need to start adventuring in this grim world of perilous adventure.

We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.

Ten percent of each purchase (after gateway fees) goes to the charity designated by Dominic McDowall of Cubicle 7 Entertainment, Doctors Without Borders.

The total retail value of the titles in this offer is US$80. Customers who pay just US$11.95 get all three titles in our Starter Collection (retail value $30) as DRM-free .PDF ebooks, including the complete 385-page Warhammer Fantasy Roleplay First Edition core rulebook plus the two city supplements Marienburg: Sold Down the River and Middenheim: City of Chaos.

Those who pay more than the threshold (average) price, which is set at $22.95 to start, also get our entire Campaign Collection with all five scenario ebooks (worth an additional $50) in the legendary Enemy Within sequence, one of the greatest campaigns in roleplaying history: Shadows Over Bögenhafen, Death on the Reik, Power Behind the Throne, Something Rotten in Kislev, and Empire in Flames.

Warhammer Fantasy Roleplay resources


I'll be honest - this doesn't really interest me much. It was a fairly clunky system in 1986, I really doubt that it stands up well after 32 years. It's also a setting that I don't much like. Having said that, the Enemy Within campaign has a LOT of admirers, although I suspect that many may have adapted it to other systems. I think it's also possible that anyone interested in the setting already owns most of this stuff in dead tree format, which basically limits the market to players who are interested but never bought it. I suspect that anyone wanting to get into it may be better off going for the newest version of the rules and buying this bundle for the adventures, which don't appear to be available in newer editions.

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