Automaton design phase 1
Feb. 21st, 2004 10:46 pmWell, I just put together some design rules which have ended up as about 3300 words, which wasn't as bad as I'd feared. Managed to go into a fair amount of detail without any particularly complicated calculations - some simple multiplication and division is as bad as it gets. It's similar to the rules for designing flying ships and other vehicles in previous releases of the game.
( Brief outline )
( Brief outline )