Adventures for Dragonmeet
Oct. 26th, 2012 09:07 pmThese are the adventures I should be running at Dragonmeet at the beginning of December.
Morning
System - Forgotten Futures
Adventure Title - The Ether Thieves
Adventure Description - In the 23rd Century the Anglo-Saxon Empire's economy depends on elemental forces extracted from the Ether. When the crew of the trawler Nostromo learn that the ether in their allotted area of space has been badly depleted, it's time to look for the culprits. Load the guns, me hearties, and sing a space shanty or two as we track them down...
Note - this is a play-test of a setting and adventure still in development, occasional rough patches are possible.
Afternoon
System - Diana: Warrior Princess
Adventure Title - Monster Mash
Adventure Description - America, the 1950s. You just want to meet with your friends, chug a few beers or some blood or brains, and maybe go out and terrorize the neighbourhood a little. But the locals seem to have weird objections. Well, that's what being a monster is all about, it shouldn't come as much of a surprise, but somehow it always hurts. But not as much as you're going to hurt the locals...
Note - this is a play-test of a system variant and adventure still in development, occasional rough patches are possible.
Hope I'll see some of you there.
Morning
System - Forgotten Futures
Adventure Title - The Ether Thieves
Adventure Description - In the 23rd Century the Anglo-Saxon Empire's economy depends on elemental forces extracted from the Ether. When the crew of the trawler Nostromo learn that the ether in their allotted area of space has been badly depleted, it's time to look for the culprits. Load the guns, me hearties, and sing a space shanty or two as we track them down...
Note - this is a play-test of a setting and adventure still in development, occasional rough patches are possible.
Afternoon
System - Diana: Warrior Princess
Adventure Title - Monster Mash
Adventure Description - America, the 1950s. You just want to meet with your friends, chug a few beers or some blood or brains, and maybe go out and terrorize the neighbourhood a little. But the locals seem to have weird objections. Well, that's what being a monster is all about, it shouldn't come as much of a surprise, but somehow it always hurts. But not as much as you're going to hurt the locals...
Note - this is a play-test of a system variant and adventure still in development, occasional rough patches are possible.
Hope I'll see some of you there.