This is a system I've never really had much to do with because of my bias against dungeon-bashing type games, but it looks to be a pretty good package that can be combined with GURPS fairly easily. If you're a GURPS referee thinking of branching out into fantasy, or a fantasy referee thinking of giving GURPS a try, it may be a good starting point.
This is a system I've never really had much to do with because of my bias against dungeon-bashing type games, but it looks to be a pretty good package that can be combined with GURPS fairly easily. If you're a GURPS referee thinking of branching out into fantasy, or a fantasy referee thinking of giving GURPS a try, it may be a good starting point.
( GURPS Combat and Superheres )
There's a lot of material here - none of it has been in bundles before, and a lot of it is a bit specialized. But 4E has been around for a good while and may may already own the material in one form or another, so as usual the best advice I can give is to check what you need and what else is included, and decide if it's worth spending the money rather than buying individual PDFs.
( Essentials )
( Horror )
It's GURPS, which means a very well-supported rules set with a ton of material out there. I wouldn't personally say that it's necessarily the best horror system out there, that's still probably Call of Cthulhu and derivatives, but it's got a lot going for it if you want to have horror as just one element of your gaming while sticking to a single rules set.
In June I said GURPS is probably the most popular generic RPG rules set, designed to be readily adapted to any setting. It's reasonably easy to pick up, though there are other games out there that easier to learn, and has a vast range of support material available. This Essentials offer is aimed at people who don't already own the game at all - I own most of it already in dead tree format, the exceptions are things that simply don't interest me much such as the Mass Combat supplement. If you don't already own it, and want a very adaptable rules set, it's well worth a look.
I think that still applies.
Third of three offers - GURPS Space
Jun. 29th, 2022 08:35 pm( GURPS 4E Space )
This is in many ways the most interesting offer of the three to me - snag is that I already own the parts that interest me as dead trees - sometimes in earlier editions, but I'm more interested in the concepts than the rules anyway...
Second of three offers - GURPS Fantasy
Jun. 28th, 2022 07:05 pmA big bundle of fantasy material for GURPS 4th edition, following on from yesterday's offer for the core game material:
( GURPS 4E Fantasy )
I'm a bit "off" fantasy and have been for a long while, so while there's a lot of this I don't own I probably won't be buying it.
Weird but true - I was a bit boggled to discover yesterday that I'm the first reviewer quoted in the Wikipedia article on GURPS, more so that I completely underestimated the system in my 1986 White Dwarf review...
( GURPS 4th Edition Essentials )
GURPS is probably the most popular generic RPG rules set, designed to be readily adapted to any setting. It's reasonably easy to pick up, though there are other games out there that easier to learn, and has a vast range of support material available. This Essentials offer is aimed at people who don't already own the game at all - I own most of it already in dead tree format, the exceptions are things that simply don't interest me much such as the Mass Combat supplement. If you don't already own it, and want a very adaptable rules set, it's well worth a look.
GURPS Lensman article
May. 4th, 2021 08:49 amSomething to give you an idea, a typical small advert from a newspaper in this setting:
LET THE POWER OF KLONO INTO YOUR LIFE!
Since the dawn of Civilization thousands have owed their lives and fortunes to the intercession of KLONO. Wild Bill Williams was an unsuccessful asteroid miner, dogged by pirates and claim jumpers, until he bought a LUCKY KLONO STATUETTE; on his next mining trip he found a meteor worth FIFTEEN HUNDRED CREDITS, and went on to make a series of MASSIVE ORE FINDS. Vesta of Vegia was a lowly translator until she learned Spaceal and began to SWEAR BY KLONO; within weeks she WON 1,762,810 CREDITS and BROKE THE BANK of Club Elysian on Chickladore, and went on to become a PROMINENT VEGIAN BANKER. Kimball Kinnison is known to have SOUGHT KLONO'S INTERCESSION many times in his career; today he is GALACTIC COORDINATOR! Now YOU TOO can own a LUCKY KLONO STATUETTE, identical to those belonging to many FAMOUS PERSONALITIES AND CELEBRITIES! Send a check or money order (no cash or stamps please) for a mere Five Credits to LUCKY KLONO STATUETTE, 934 Strata Towers, Dublin, Tellus. Money back if your fortunes have not improved within 28 days of receipt of a LUCKY KLONO STATUETTE. Offer void where prohibited by law - handling charges may apply in the second galaxy - Mars residents add 1 cento sales tax
The article is here
http://www.sjgames.com/pyramid/sample.html?id=1489
GURPS Traveller Essentials [core rulebook & major supplements]
http://bundleofholding.com/presents/GURPSTrav1
"This is the first of two separate offers, running in parallel, that present many titles from the licensed GURPS Traveller line originally published by Steve Jackson Games based on the classic SFRPG Traveller. This first offer, GURPS Traveller Essentials, presents the core GURPS Traveller rulebook and all the major supplements you need for a complete campaign in this alternate Third Imperium. If you're new to Traveller, start here. The companion offer, GURPS Traveller Imperial Survey, presents the Alien Guides, Planetary Survey supplements, and more. Both these offers include starship Deck Plans in .PDF versions that are available here for the first time anywhere.
In 1998 Traveller designer Marc Miller licensed the Traveller setting to SJG for use with its Generic Universal RolePlaying System. GURPS Traveller (1998-2015) uses the Third Edition GURPS system. The game takes place in Year 1120 of an alternate Third Imperium timeline (20 years after Classic Traveller) in which no Rebellion occurred (as in MegaTraveller) and the Virus was never released (as in Traveller: The New Era). Loren Wiseman, who worked with Game Designers' Workshop on the design and development of the original Traveller, was the GURPS Traveller line manager and editor of the online magazine Journal of the Travellers Aid Society. SJG produced over 30 supplements for the line, covering all of the major alien races, many minor races, interstellar trade, expanded world generation, the military forces of the Third Imperium, and starships.
SJG's Traveller license lapsed earlier this year, and rights to the line reverted to Marc Miller. He proposed these two Bundle of Holding offers.
We provide each ebook complete in .PDF (Portable Document Format). Like all Bundle of Holding titles, these books have NO DRM (Digital Restrictions Management), and our customers are entitled to move them freely among all their ereaders.
Ten percent of each purchase (after gateway fees) goes to this offer's designated charity, Heifer International."
The total retail value of the titles in this offer at launch is US$92. Customers who pay just US$11.95 get all four titles in this offer's Starter Collection (retail value $38) as DRM-free .PDF ebooks:
- GURPS Traveller 2E (retail price $12): The complete 179-page Second Edition corebook (2002). Includes the free GURPS LITE rules and the free introductory adventure "Flare Star."
- Starships (retail $8): Three dozen complete spacecraft designs plus rules for creating your own.
- First In (retail $8): The Imperium Interstellar Scout Service and a complete system for building the worlds its Scouts discover.
- Deck Plan 5: Sulieman-Class Scout/Courier (retail $10): Are you a scout in a First In campaign? This is your ship. GURPS Traveller Deck Plans are available in .PDF in these offers for the first time anywhere.
- Behind the Claw (retail $8): The GURPS guide to the canonical Traveller space sector, the Spinward Marches -- one of the most detailed treatments of the Marches in the setting's history.
- Humaniti (retail $10): The societies and cultures of 16 different human races -- Darrians, Azhanti, Syleans, Kargol, and many more.
- Starports (retail $8): The anchors of the Imperium. Written by novelist John M. Ford.
- Modular Cutter (retail $8): A sourcebook for the workhorse Ship of a Thousand Uses, a favorite of Traveller groups for decades.
- Deck Plan 2: Modular Cutter and Deck Plan 1: Beowulf-Class Trader (retail $10 each): Ship layouts printed with both hexes (for GURPS) and squares (Classic Traveller).
GURPS Traveller Imperial Survey [alien books, planetary guides]
http://bundleofholding.com/presents/GURPSTrav2
This companion offer, GURPS Traveller Imperial Survey, presents the Alien Races guides, Planetary Survey supplements, and the Far Trader supplement about mercantile campaigns. Both these offers include starship Deck Plans in .PDF versions that are available here for the first time anywhere.
The total retail value of the titles in this offer at launch is US$72. Customers who pay just US$7.95 get all four titles in this offer's Starter Collection (retail value $33) as DRM-free .PDF ebooks:
- Far Trader (retail price $10): Independent merchants and the economics of interstellar trade.
- Alien Races 1 (Zhodani/Vargr) (retail $10): The Zhodani, Vargr, and three minor races, all presented in thorough detail never before seen in Traveller by star GURPS writer David L. Pulver.
- Planetary Survey 3: Granicus (retail $3): A pirate stronghold that threatens from Imperial space to the frontier.
- Deck Plan 3: Empress Marava-Class Far Trader (retail $10): The ideal starship for a small commercial enterprise. GURPS Traveller Deck Plans are available in .PDF in these offers for the first time anywhere.
- Alien Races 2 (Aslan/K'kree), Alien Races 3 (Hivers/Droyne), and Alien Races 4 (retail $10 each): Detailed guides to the rest of the major nonhuman races in the Traveller universe.
- Planetary Survey 1: Kamsii, Survey 2: Denuli, and Survey 4: Glisten (retail $3 each): Three more guides to worlds and systems full of adventure.
Again, at least one more title will be added after launch.
I think this is a good offer, especially if you're new to the Traveller universe; I'm not, and already have a lot of it in dead tree format. Even so I think it's worth considering, but as usual I have to point out I'm not paying for this stuff, if you are your mileage may vary.