ffutures: (Tooth and Claw 2)
Something I forgot to say - while I would prefer people to play test using the revised Forgotten Futures rules, feedback on using the background with other systems would also be useful. So if you want to run say a GURPS Tooth and Claw game, or whatever, let me know if there are any inherent problems etc.
ffutures: (Tooth and Claw 2)
In the end I've decided to keep this REALLY simple, just a brief note on what I think the money is approximately worth, some sample prices, and a sidebar about the coinage. I've sent this to Jo already, but if anyone thinks I've got anything badly wrong please let me know.


main text - Money )

sidebar text - Currency )

Would "Coinage" be a better heading for the sidebar than "Currency"?
ffutures: (Tooth and Claw 2)
[livejournal.com profile] soren_nyrond asked about dragon slayers in the Tooth and Claw world. Basically, they're around, but unless there's actually a war going on they're as rare as hen's teeth. Here's what I've written:

Dragon Slayers )

I should add that this hasn't yet been approved by [livejournal.com profile] papersky, though I hope it will be.
ffutures: (Tooth and Claw)
I really don't want to rewrite the full Forgotten Futures magic rules for the Tooth and Claw setting, and there isn't actually any need - the source of power will be a little different, everything else is much the same. So the chapter on magic will be pretty short:
Read more... )

Does this seem OK? The illustration is one of [livejournal.com profile] frostfox's dragons - I've added the pointy hat and a couple of spell books.

Just writing the "use with other Forgotten Futures settings" bit, and finishing off some other details, and I will then, I think, have the rules section finished, and can move on to the adventures. I hope that I'll be able to send what I've done so far out for comment once Dragonmeet is out of the way, so if you wanted to be a beta reader please remind me.
ffutures: (Tooth and Claw 2)
I've decided that the Samurai just don't work as sailors, so I've gone with traditional Greek costume instead. Seems to work a lot better, and more in keeping with the other costumes I've used.

ffutures: (Tooth and Claw 2)
Here's the example of how to play Forgotten Futures in the Tooth and Claw setting, revised yet again. I'm much happier with this version, though it's considerably longer. Since this is a fairly important bit of the text all suggestions would be greatly appreciated. Apologies that the HTML inside the cut was formatted by Word, so expect it to be buggy as hell...
Read more... )
ffutures: (Tooth and Claw 2)
I've decided that I'm not happy with the example of play I previously posted here. It's too combat-heavy, and doesn't say enough about the setting or attitudes of the characters. Hopefully the replacement below works a lot better.

Later: deleted this because I ended up writing in another player character and more NPCs, and more examples of how the rules work, and haven't quite finished the revised version yet.

More Yarge

Nov. 18th, 2007 09:57 pm
ffutures: (Default)
More Yarge - this time it's sailors



Basically I've gone with Samaurai / Japanese costume, and (almost uniquely for Yarge) no guns, presumably because of the risk of fire aboard ship, which I will have to remember to mention in the description - they do have guns aboard, they just don't carry them routinely.

If I could find something more archaic and nautical - and not, I hasten to add for the benefit of [livejournal.com profile] nojay et al., anything at all to do with schoolgirls in sailor costume - I might go for it. But I need to find at least six or seven useful images, and this lot were a lot easier to find.
ffutures: (Tooth and Claw 2)
For my Yarge pirates I'm going for a Zouave with tattoos theme, as in these examples



The one on the left is a priestess / martial artist type, the others are some of her minions.

They seem to work pretty well, but I need now to think of something in the way of costume for the ordinary sailors. Needless to say searching on anything related to this is a minefield, endless porn sites etc.

Anyway, if the ordinary Yarge look like Cossacks and the pirates look like Zouaves, any suggestions on a theme for civilian sailors?
ffutures: (Default)
Remembered to do something today - made sure I still have Steve Jackson's permission to use the Cardboard Heroes format (yes, it is a registered design) for some figures in FF X. Basically cut-out paper Yarge, who turn out to look remarkably like Cossacks. There'll be about sixteen or twenty of them; some soldiers, bandits, peasants, a princess (hey, dragons dig princesses - it's traditional), a merchant, etc. As usual they'll be my crap "no, I still can't draw" version of the format, with one side the picture of the character, the other a hollow silhouette. Here's a few to show what they're like:

click on picture for bigger view )

I think I'm also going to try to do another foldout dragon design - the one I have is OK, but another wouldn't go amiss, maybe a more upright alternative body.
ffutures: (Default)
Forgot to say that the games I'll be running at Dragonmeet will be The Crimson Claw Assurance Society in the morning, then Masters of the Mutoscope in the afternoon - the reason being that Masters... is about making an epic production based on The Crimson Claw... - so if the players screw up spectacularly in the morning, the afternoon session will be about the making of a knockabout comedy production. This has the side effect of letting me use a lot of the same props for both adventures ;-)
ffutures: (Default)
This one is a bit long so I've put it behind the cut - maybe a bit too long, tell me what you think.

Better in the Original Draconic... )
ffutures: (Tooth and Claw 2)
Here's one I've come up with:

In the romantic psychological drama The Bleating of the Muttonwools
dedicated healer Huvager Laperal helps a traumatised young dragoness
overcome a phobia which has hitherto prevented her from eating dragon
flesh. The novel ends with her cured, despite the tragic loss of her
parents, and the couple dining together on her father's brains and a
nice chianti...

OMG...

Nov. 1st, 2007 10:27 am
ffutures: (Tooth and Claw 2)
...I have purchased phlosque[1]. To wit a largish resin dragon I found cheap on eBay, which is about the right size to be the big boss in one of the adventures I'm running at Dragonmeet. Arrived today, and it's about the size I want, but even less menacing-looking than I expected. I will have to de-cute it a LOT; replace the cute widdle baby dragon hatching out of its eggs underneath with a pile of gold coins and maybe some bones, change the colour from greens and golds and reds (with little sparkly bits) to something a lot meaner looking, change the expression from "cute motherhood" to "hey, let's eat these bozos," and so on.

I may eventually post "before" and "after" pictures. If it works, and I can stand to look at the "before"

[1] There doesn't seem to be a good Wikipedia or other reference that explains what phlosque is, which is a pity. Think of it as the fantasy art equivalent of those pictures of cute big-eyed kids painted on velvet. There's a tongue-in-cheek description here, more brutally Dave Langford describes it as "notably and noisomely cute sf/fantasy art"
ffutures: (Tooth and Claw 2)
I've decided to go with two Tooth and Claw scenarios at Dragonmeet - fewer logistics problems, and I don't really have anything else new and ready to run.

Forgotten Futures X: The Tooth and Claw Role Playing Game
First preview of the new Forgotten Futures setting!
The Crimson Claw Assurance Company

When Yarge pirates start to target merchant ships flying Tiamath's flag of convenience things show signs of going a little pear-shaped for the country's oldest insurance company. Fortunately the Management knows just the right people to handle the problem...

2-3 hours, 3-6 players, the adventurers are dragons.


Forgotten Futures X: The Tooth and Claw Role Playing Game
First preview of the new Forgotten Futures setting!
Masters of the Mutoscope

While on their Grand Tour in foreign parts a group of bored young dragons are approached by a Yarge (human) with an odd proposition; starring roles in an exciting new form of entertainment. It will only take a few days, and the money seems quite good. What could possibly go wrong?

2-3 hours, 3-6 players, the adventurers are dragons.


I think it's going to be a lot of fun.
ffutures: (Default)
A clearer picture of two paper models, one with paper wings, the other with plastic



And one I tried and seems to work rather well - printed entirely on acetate, I made a little flying stand for it out of some of the left-over film. I think some of these will be what I use for the game at Dragonmeet.




I'm thinking about running two Tooth and Claw scenarios at Dragonmeet, rather than one T&C and one Diana, since I don't have anything anywhere near ready to launch for Diana.
ffutures: (Tooth and Claw)
One of the things I want to include in the Tooth and Claw game is a fold-out paper dragon. [livejournal.com profile] frostfox has let me base it on one of her images. I think it looks pretty good - I'm going to provide a body and pairs of folded or open wings - for this picture I've fitted one wing - as an experiment I printed it onto acetate and it looks very nice indeed. The one at the back worked a bit better from the folding point of view - the tail of the one in front is a little crumpled. On the one behind you can see more of the front of the head. One of the small wings (on paper) is in front of it. They're about 7" long.

Annoyingly I seem to have no good glue or card that will feed through my printer, so further experiments will have to wait until I can sort some next week. But so far I'm rather pleased.



Later - not sure what went wrong with the first photo, this one is better.
ffutures: (Tooth and Claw 2)
For the Tooth and Claw game dragons eat a LOT of meat, so I think that I have to assume that the average wage will pay for e.g. a cow every few days, and that meat in general will be cheap whereas some types of food (e.g. bread, cheese) either won't be on sale at all, or will be a niche market catering to foreign (human) tourists and foodys. What I want to do is work out things adventurers might want to buy - e.g. beer, guns, etc. - based on the thing I know - e.g. cows.

What I really need is some idea of the cost of a beef carcasse in the mid-Victorian era. I can then relate other prices I know to that. Presumably information like this is available, but I've not got very far - I got a victorian maths text that gave three different prices for a cow in three different sums, but I'm pretty sure that there is no real world connection, the numbers were just used to make the sums work.

Maybe something like a naval history, presumably navies bought meat in bulk? Anyone got any thoughts?

Later It occurs to me I'm looking at this wrong - it's only the big rich dragons that will be eating whole cows, your average dragon in the street probably just buys a goat or a few pounds of beef. So I'll work it out from butcher prices, which I already have.
ffutures: (Tooth and Claw)
What would the technical term be for each of the following:

A male dragon who dislikes and distrusts female dragons?
A female dragon who dislikes and distrusts male dragons?
A dragon of either sex who dislikes and distrusts all other dragons?
A dragon of either sex who dislikes dragonets (and not just in the culinary sense)?

A dragon who dislikes and distrusts Yarge (humans) even more than they deserve?
A dragon who likes and trusts Yarge more than would seem prudent?


Reason for asking is that in the character creation section I'm writing up traits for dragons under various categories, attitudes to other dragons and to Yarge will obviously be important, and I want to avoid technically inaccurate terms such as "misogynist" if I can.
ffutures: (Tooth and Claw)
For the chapter on the Yarge in the Tooth and Claw worldbook I mentioned that some dragon plays are adapted from Yarge sources, but often need a lot of changes to make them more fitting to draconic tastes. The passage reads:

Many Yarge plays and novels have been adapted for a Draconic audience, although sometimes much changed in the translation. It may be hard to believe, but the comedy Ten Pounds of Flesh, with its corrupt lawyers defrauding the lovable moneylender and receiving their come-uppance in court, when their client’s heart is ripped out and their fees remain unpaid, was originally conceived as a tragedy in which the moneylender is ultimately robbed of his rightful dues.


Okay, now I think it might be fun to include summaries of a few other Dragon plays, novels, songs, etc. here and there - not quite sure where they'd fit in yet, maybe just as little fillers. Probably in the RPG rules and adventures since I've pretty much finished the worldbook. But they'd need to be no more than say 150 words - the actual summary in that passage is only 51 words, so that gives a lot of scope.

If anyone wants to give this a try please add your summary as a comment. I'll include as many as I can in the game - and donate 1p per word (of the published length, and I will abridge if there is any padding) to Cancer Research UK for each one I actually use. The authors will be credited, of course. Similarities to well-known works would be greatly appreciated.

I ought to be putting out a call for beta readers for the worldbook towards the end of the week - I'm just going through the printout again, when I'm reasonably happy with it I'll ask for some volunteers to look at the PDF.

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