Continuum 2014 Scenarios
Jul. 2nd, 2014 08:04 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
These are the scenarios I'll be running at Continuum 2014 at the end of July - I've run both before at other cons, so please don't sign up if you've played in them before.
Saturday Morning
Adventure title: Pyramid Scheme
System: Forgotten Futures
4-6 Players, pregenerated characters
Summary: In the aftermath of the Sirian invasion there are some unusual opportunities for entrepreneurs. Some of them seem too good to be true... but why on Earth would the government pay anyone to dismantle and ship a pyramid to Mars? This is a test of a new setting and scenario and some delays and problems are possible.
This is another test of the setting for Forgotten Futures XII. I previously ran this at Dragonmeet 2013.
Sunday Afternoon
Adventure Title: Monster Mash
System: Diana: Warrior Princess
4-6 players
Adventure Description: America, the 1950s. You just want to meet with your friends, chug a few beers or some blood or brains, and maybe go out and terrorize the neighbourhood a little. But the locals seem to have weird objections. Well, that's what being a monster is all about, it shouldn't come as much of a surprise, but somehow it always hurts. But not as much as you're going to hurt the locals...
Note: this is a play-test of a system variant and adventure still in development, occasional rough patches are possible. I've run this once before at Dragonmeet 2012.
Saturday Morning
Adventure title: Pyramid Scheme
System: Forgotten Futures
4-6 Players, pregenerated characters
Summary: In the aftermath of the Sirian invasion there are some unusual opportunities for entrepreneurs. Some of them seem too good to be true... but why on Earth would the government pay anyone to dismantle and ship a pyramid to Mars? This is a test of a new setting and scenario and some delays and problems are possible.
This is another test of the setting for Forgotten Futures XII. I previously ran this at Dragonmeet 2013.
Sunday Afternoon
Adventure Title: Monster Mash
System: Diana: Warrior Princess
4-6 players
Adventure Description: America, the 1950s. You just want to meet with your friends, chug a few beers or some blood or brains, and maybe go out and terrorize the neighbourhood a little. But the locals seem to have weird objections. Well, that's what being a monster is all about, it shouldn't come as much of a surprise, but somehow it always hurts. But not as much as you're going to hurt the locals...
Note: this is a play-test of a system variant and adventure still in development, occasional rough patches are possible. I've run this once before at Dragonmeet 2012.