Continuum games convention
Jul. 26th, 2004 07:16 pmGot back from Continuum this afternoon and have spent the last few hours reading e-mail, catching up with LJ, and starting to write up the adventure I ran there. Due to this being predominantly a Runequest / Heroquest / Call of Cthulhu / LRP convention, and way too many referees chasing too few players while the VERY big 80+ player LRP games were going on, I didn't get any takers for the Forgotten Futures adventure in the Saturday morning slot I originally tried, or Elvis, the Legendary Tours on Sunday morning.
What I ended up doing was offering a choice of adventures on Sunday night, when things were a lot quieter, and in the end ran an almost completely improvised Elvis adventure with five players. I was so pleased with the results that I'm going to write it up properly as my demo game for the next few conventions, and maybe try to get it published in some form.
I suddenly realised some time during the con that the Elvis idea would work very well as a hero-quest (yes, I had been listening to some of the Runequest / Heroquest talk at the con), but in this case a warped crossover between the old west and ancient myths, with all the usual Diana-style anachronisms. Think American Gods, Preacher, and several of Howard Waldrop's stories, with Elvis as the apparently everyday hero who gets to interact with the gods who are (as always) petty and often willing to use a mortal as a pawn in their games. It sounds heavy, but it ended up being very funny.
Since I'll probably be running this at cons several more times you may not want to read the summary that follows:
( Scenario spoilers )
In the light of some questions etc. that came up I've made a few changes to the stats and character descriptions I'd previously posted. Main differences are some Thief skill for everyone (used for escapology, sneaking, etc. of course), some redistribution of skill points for Bob, and a few other minor tweaks. See my previous entry for details - http://www.livejournal.com/users/ffutures/66596.html#cutid1
What I ended up doing was offering a choice of adventures on Sunday night, when things were a lot quieter, and in the end ran an almost completely improvised Elvis adventure with five players. I was so pleased with the results that I'm going to write it up properly as my demo game for the next few conventions, and maybe try to get it published in some form.
I suddenly realised some time during the con that the Elvis idea would work very well as a hero-quest (yes, I had been listening to some of the Runequest / Heroquest talk at the con), but in this case a warped crossover between the old west and ancient myths, with all the usual Diana-style anachronisms. Think American Gods, Preacher, and several of Howard Waldrop's stories, with Elvis as the apparently everyday hero who gets to interact with the gods who are (as always) petty and often willing to use a mortal as a pawn in their games. It sounds heavy, but it ended up being very funny.
Since I'll probably be running this at cons several more times you may not want to read the summary that follows:
( Scenario spoilers )
In the light of some questions etc. that came up I've made a few changes to the stats and character descriptions I'd previously posted. Main differences are some Thief skill for everyone (used for escapology, sneaking, etc. of course), some redistribution of skill points for Bob, and a few other minor tweaks. See my previous entry for details - http://www.livejournal.com/users/ffutures/66596.html#cutid1