Jun. 18th, 2008

ffutures: (Tooth and Claw)
For the Tooth and Claw RPG I need to explain why magic doesn't seem to exist, although there are legends saying that it existed in the past. This works for Forgotten Futures, does it seem about right for GURPS and other systems?
Another possibility is that a serious investigation of magical legends will reveal that dragons and their related species were originally created by Yarge magicians who wanted fearsome monsters to protect their homes and underestimated their creations. The first dragons turned on their masters, destroyed them, and used the last vestiges of their magic to attain their full size. There is no other magic in the world because dragons absorb it from their environment and by eating each other. This is a good solution if you are using another rules system (such as GURPS) that has finite magical resources, and implies amongst other things that there might still be magic in countries that ban dragons (such as Rasdogah Erofal) or the continents that dragons have never visited. In such a situation dragon flesh will definitely be the most potent source of magic around; if any Yarge magicians remain they will be very interested in acquiring some. Any side effects are left to the imagination and sadism of the referee…
ffutures: (Default)
Got home tonight to find that the post office had tried to deliver a recorded packet at 10 AM. As usual went round to the local sorting office (which isn't far away) only to find that in the last few weeks they have changed to opening 7 AM to 1 PM. Turns out that it said so on the card, I just hadn't noticed. So customers who are not at home at 10 AM one day are expected to be able to get round to the post office place at e.g. 10 AM the next day to collect mail that they've missed.

How people who are on an early shift or otherwise unable to get there at this time isn't explained. Fortunately I can probably get round there on my way to work tomorrow if I leave early, but it's going to be VERY inconvenient.

Expect this sort of thing to happen a lot as the post office "rationalises" its service.
ffutures: (Default)
Revised text for the magic thing
Another possibility is that a serious investigation of magical legends will reveal that dragons and their related species were created by Yarge magicians who wanted fearsome monsters to protect their homes, but underestimated their creations. The first dragons turned on their masters, destroyed them, and used the last vestiges of their magic to attain their full size. There is no other magic in the world because dragons absorb it from their environment and by eating each other. This implies amongst other things that there might still be magic in countries that ban dragons (such as Rasdogah Erofal) or on the continents that dragons have never visited. In such a situation dragon flesh will definitely be the most potent source of magic around; if any Yarge magicians remain they will be very interested in acquiring some. But if dragons actually absorb magic, Yarge wizards (especially player characters) may find that attempts to use magic against dragons backfire, making them bigger and stronger, and that consuming dragon flesh has unfortunate side effects, their exact nature left to the imagination and sadism of the referee…

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