Question for GURPS (and other RPG) fans
Jun. 18th, 2008 07:25 amFor the Tooth and Claw RPG I need to explain why magic doesn't seem to exist, although there are legends saying that it existed in the past. This works for Forgotten Futures, does it seem about right for GURPS and other systems?
Another possibility is that a serious investigation of magical legends will reveal that dragons and their related species were originally created by Yarge magicians who wanted fearsome monsters to protect their homes and underestimated their creations. The first dragons turned on their masters, destroyed them, and used the last vestiges of their magic to attain their full size. There is no other magic in the world because dragons absorb it from their environment and by eating each other. This is a good solution if you are using another rules system (such as GURPS) that has finite magical resources, and implies amongst other things that there might still be magic in countries that ban dragons (such as Rasdogah Erofal) or the continents that dragons have never visited. In such a situation dragon flesh will definitely be the most potent source of magic around; if any Yarge magicians remain they will be very interested in acquiring some. Any side effects are left to the imagination and sadism of the refereeā¦
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Date: 2008-06-18 06:55 am (UTC)(Happy to be told I'm wrong. I often am. :) )
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Date: 2008-06-18 07:09 am (UTC)no subject
Date: 2008-06-18 07:28 am (UTC)Regardless: I do like the idea of dragon flesh being a particularly potent source of magical energy.
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Date: 2008-06-18 07:50 am (UTC)no subject
Date: 2008-06-18 01:26 pm (UTC)I think I'll just remove the GURPS reference, it seems to be more trouble than it's worth.
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Date: 2008-06-18 08:33 am (UTC)no subject
Date: 2008-06-18 12:54 pm (UTC)IMO, a setting describes a world and the rules one uses describes how players and their characters interact with that world. Even in a setting designed with no particular rules set in mind (or with several different ones) the setting is what is real. The history and physics and anthropology of the world happen regardless of the rules set.
And then your rules set should allow one to simulate how that setting works.
The passage above says that the history of the world is different if you play with GURPS than if you play with something else. In my mind you need to take a stand and _declare_ how the setting is. If, as a reader, I don't like it I'm going to change it anyway.
But you are the creative designer of this universe, so do your job and create something with a vision and a focus. The stuff about dragons absorbing magical energy is both a good explanation and an interesting bit of history. If you like it, run with it. But don't include it just because you think GURPS players need a reason why they can't use one of their books.
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Date: 2008-06-18 01:22 pm (UTC)However, I take your point re. it sounding like there is one rule for GURPS and another for everyone else, so the easy answer is probably to take out the GURPS reference compkletely.