While it was quite a lot of work I quite enjoyed doing the PDF conversion of FF4, and I think I've added some fun stuff to it. I'm now thinking about trying to do more, probably in the new year.
So far the game material that already exists in PDF form is the following:
Forgotten Futures RulesForgotten Futures Introductory Adventure - Taking the Tunnel. There was a problem with the link to the PDF which has now been fixed.
The Forgotten Futures CompendiumForgotten Futures IV - The Carnacki CylindersForgotten Futures X - The Tooth and Claw Role Playing Game - a licensed game based on Jo Walton's novel
Forgotten Futures XI - Perilous Planets - Stanley Weinbaum's SF
The ones I HAVEN'T done are the following:
Forgotten Futures I - The A.B.C. Files - Kipling's SF. The pro is that it's small and only has one adventure, and that I've already converted the fiction to PDF. The con is that it would need a disproportionate amount of work since I've made lots of changes to the rules in nearly 30 years, would probably want to rewrite the airship construction sequence completely, etc. etc.
Forgotten Futures II - The Log of the Astronef - George Griffith's interplanetary SF. Much bigger, but possibly needing fewer major changes.
Forgotten Futures III - George E. Challenger's Mysterious World. Based on
The Lost World and the other Professor Challenger stories. Needs some work, and I really DON'T want to do the fiction part since
The Land of Mist is DREADFUL... On the other hand I do have all of the illos from at least the first two novels now, and I think most of the rest will be in the
Strand Magazine files at archive.org
Forgotten Futures V -
Goodbye Piccadilly. Lots of adventures and settings with the common theme of the destruction of London or other changes to the place. Probably not difficult to convert, and it does feature a very silly giant monster attack. No, not actually Kitten Kong, but close...
Forgotten Futures VI - Victorian Villainy - Adventures with extra melodrama, including dramatic monologues and asides to the audience. And lots of villainy, of course. No especial problems except that there's a LOT of source material of varying quality and the conversion would be a bit of a pain.
Forgotten Futures VII - Tsar Wars - Based on George Griffith's
The Angel of the Revolution and
Olga Romanoff or The Syren of the Skies, a tale of revolution sweeping the world and anarchy triumphant. Can't see any huge problems, and I may be able to reuse some of the original game art rather than having to redo everything.
Forgotten Futures VIII - Fables and Frolics - based on
Five Children and It and other Nesbit fiction. I think that the art is now out of copyright (it wasn't when I originally wrote this so I had to roll my own) and I'd have to hunt down the originals since I never scanned them, but again I think all of the relevant issues of
The Strand Magazine are on line at Archive.org so that's not a huge problem.
Forgotten Futures IX - It's my own invention - a bit of a departure and more steampunk than most of the others, four game settings based on common SF / Scientific Romance ideas:
Flight and a war against the supernatural with
The Queen's Own Aerial HussarsAutomata (useful, deadly, or whatever) and a global conspiracy with
Swiss MovementA race to the moon in
The Space Bubbleand time travel, with the
smallest possible time machine a 2400 ton steamship, in
Past Out, Future HomeNothing particularly difficult about this one, I think, and again the art may be reusable.
So if you were me, and bearing in mind that I'm not actually earning money from this, which would you tackle next?