Another RPG Bundle - Lex Arcana
Jun. 5th, 2023 06:59 pmThis is an RPG based on a magical version of the Roman empire, still strong after more than 1200 years. Various cults (such as Christianity) were ruthlessly suppressed on the advice of various oracles, and 1229 years after its founding (which a non-existent calendar might call 476 AD) is as strong and united as ever and still controls most of the known world. Unfortunately the cults and the creatures they worship are staging a comeback...
( Lex Arcana )
It's an interesting idea but as is often the case there doesn't seem to be much for players to do in this setting if they DON'T want to follow the official line and fight cultists and monsters; for example, some players might like the idea of building a trading empire, becoming gladiators, or even spreading the word of one of the prohibited cults. There doesn't seem to be much about the lives of player characters between adventures, which narrows the focus even more.
This also seems to be the only game setting for this system, which may make it difficult to get players interested. It also doesn't seem to be especially cheap, but that's mostly me being a mean git.
I'll be honest, if I wanted to run adventures in a setting like this my first port of call would probably be GURPS Ancient Rome or Cthulhu Invictus, both of which have vast resources available in the systems they're based on, and would support something like this, something like the Falco mysteries with occasional monsters, time travellers trying to uncover the mysteries of the Empire, or whatever else I wanted to run, rather than hemming me in so much.
The bottom line, it probably isn't for me, but as usual your mileage may vary.
( Lex Arcana )
It's an interesting idea but as is often the case there doesn't seem to be much for players to do in this setting if they DON'T want to follow the official line and fight cultists and monsters; for example, some players might like the idea of building a trading empire, becoming gladiators, or even spreading the word of one of the prohibited cults. There doesn't seem to be much about the lives of player characters between adventures, which narrows the focus even more.
This also seems to be the only game setting for this system, which may make it difficult to get players interested. It also doesn't seem to be especially cheap, but that's mostly me being a mean git.
I'll be honest, if I wanted to run adventures in a setting like this my first port of call would probably be GURPS Ancient Rome or Cthulhu Invictus, both of which have vast resources available in the systems they're based on, and would support something like this, something like the Falco mysteries with occasional monsters, time travellers trying to uncover the mysteries of the Empire, or whatever else I wanted to run, rather than hemming me in so much.
The bottom line, it probably isn't for me, but as usual your mileage may vary.