This is a campaign setting and rules for Runehammer from Runehammer Games, a fantasy RPG I haven't encountered before, and includes music, virtual table-top graphics, and other aids to play.
https://bundleofholding.com/presents/CrownSkull
Some of the concepts seem quite interesting, with a focus on getting players more involved in directing the plot rather than making the GM do all the work. Presentation is OK, but is aimed at tablets etc., not the printed page - the rules are 360+ pages but a maximum of 300 or so words per page, often a lot less, makes that rather less impressive. A few of the rules seem a little strange, e.g. loss of a random skill or skills following injury - this is presumably a short cut for e.g. not having the dexterity to pick locks until you heal, but seems an odd way to express the idea.
This isn't something I'm likely to use, but it's cheap and an interesting alternative to some other FRPGs out there. If you're into these games it's probably worth a look.

https://bundleofholding.com/presents/CrownSkull
Some of the concepts seem quite interesting, with a focus on getting players more involved in directing the plot rather than making the GM do all the work. Presentation is OK, but is aimed at tablets etc., not the printed page - the rules are 360+ pages but a maximum of 300 or so words per page, often a lot less, makes that rather less impressive. A few of the rules seem a little strange, e.g. loss of a random skill or skills following injury - this is presumably a short cut for e.g. not having the dexterity to pick locks until you heal, but seems an odd way to express the idea.
This isn't something I'm likely to use, but it's cheap and an interesting alternative to some other FRPGs out there. If you're into these games it's probably worth a look.
