Date: 2006-05-14 09:50 am (UTC)
That isn't the problem - I could come up with a dozen different types of eye fairly easily if the interior of the eye was relatively dark - the main reason I went with a single eye / mouth when I wrote the original game a few years ago was to keep the lines unbroken since Abbot made such a big point of it.

What I'm actually worried about here is how the actual visual mechanism - the optic nerves etc. - can filter out the sourceless and omnipresent light described by Abbot. I'm trying to think of a mechanism for any type of eye that will distinguish between light reflected from other object that's coming in horizontally and light that's just present inside the eyeball / cone / optic nerve etc. Polarization seems the best bet so far.
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