ffutures: Flatland map (Flatland)
[personal profile] ffutures
Yesterdays mini-argument about the eye-mouths of the Flatlanders got me thinking about something I'd like to put in the "serious science stuff" appendix for the RPG - e.g. the cool stuff I've thought of that isn't actually needed to run the game. Just exactly how does a Flatlander see?

The problem is that there is no day or night in Flatland - there is all-pervasive sourceless illumination. And sourceless presumably means that it is occurring inside a Flatlander as well as outside, e.g. inside the Flatlander's eye. Theoretically this ought to drown out any light coming from the outside, unless there is some mechanism (such as a lens) to concentrate a lot of external light. Even then the optic nerves would be firing constantly, making it very difficult to perceive details. We know (because Abbot tells us) that they can see, although not very well - however, their visual problems are partly a result of the 2D environment and partly caused by the constant mist that he describes, which limits visibility to a few feet.

So I think that what I need is a neural mechanism that is very good at detecting light coming in horizontally but ignores all other sources. And that is only one molecule thick (one atom theoretically, but I'm going to allow myself a little leeway here.)

My best though here is an arc of something like flat optical fibres, set up so that any photons coming in anything other than horizontally whizz out again. With something to reduce horizontal scatter, e.g. a pinhole camera mechanism. This would explain the mouth/eye structures I put on my previous drawings quite well - the lips (more like mandibles)/eyelids are opaque, with a teeny gap at the corner which works like a pinhole camera. When a Flatlander wants to eat it opens its mouth/eye and the mandibles slice off bits of food. It is somehow pushed out of the cavity and down into the rest of the flatlander as past as possible, but even so a Flatlander will effectively be blind for a few seconds every time it eats a mouth-full of food.

One result of this is that the narrower figures (especially isosceles and females) will have very narrow fields of vision, which could be a problem.

Okay, that's my first thoughts - anyone able to suggest a better mechanism?

Date: 2006-05-14 01:41 am (UTC)
From: [identity profile] dsample.livejournal.com
I'm unfamiliar with the specifics of Flatland. Is it a true two dimensional universe, or is it just a place where everything is flat, and the inhabitatants have no concept of a third dimension?

If it is a truely 2D universe then the concept of "thickness" just doesn't apply. Not even a single atoms' worth. Either way, if Flatlanders have something analogous to an eye what they will perceive will be a one dimensional line, of varying brightness. Give them two such eyes, and their brains will be able to construct a 2D view of their world, similarly to the way our brains construct a 3D view of our world from the two slightly different views from each of our eyes.

Date: 2006-05-14 09:50 am (UTC)
From: [identity profile] ffutures.livejournal.com
That isn't the problem - I could come up with a dozen different types of eye fairly easily if the interior of the eye was relatively dark - the main reason I went with a single eye / mouth when I wrote the original game a few years ago was to keep the lines unbroken since Abbot made such a big point of it.

What I'm actually worried about here is how the actual visual mechanism - the optic nerves etc. - can filter out the sourceless and omnipresent light described by Abbot. I'm trying to think of a mechanism for any type of eye that will distinguish between light reflected from other object that's coming in horizontally and light that's just present inside the eyeball / cone / optic nerve etc. Polarization seems the best bet so far.

Date: 2006-05-15 07:49 am (UTC)
ext_12692: (Default)
From: [identity profile] cdybedahl.livejournal.com
The question if it's a two-dimenstional space or a nearly-2D slice of a three-dimensional space is still relevant. The physics would be extremely different in the two cases.

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