Eyes again
May. 15th, 2006 08:07 amOK, the consensus I got from a lot of people was that the eye / mouth thing is a bad idea. Having slept on it I've decided that I agree. It's something I can change relatively easily in the text, though it means a break with the previous version of the game - the graphics don't need to be changed since Flatlander eyes would be nothing like ours, a bit of hand-waving and they're there as part of the neural material to the sides of the mouth behind a transparent section of chitin. I'm thinking of an array of polarized light receptors. I'm going to do a big labelled anatomical thing when I get to the serious science stuff, I'll make it a bit more obvious in that.
I would have stuck with what I had but as someone pointed out it makes no sense from an evolutionary point of view, and eyes have evolved so often on Earth that it seems silly not to have something that doesn't have the feeding problem.
Many thanks to everyone who participated in the discussion - sorry I was so slow to convince, but I wanted to make sure that it wasn't just because the idea squicked people out. Don't worry - they're still going to be excreting through their mouths, the squick factor will still be there...
I would have stuck with what I had but as someone pointed out it makes no sense from an evolutionary point of view, and eyes have evolved so often on Earth that it seems silly not to have something that doesn't have the feeding problem.
Many thanks to everyone who participated in the discussion - sorry I was so slow to convince, but I wanted to make sure that it wasn't just because the idea squicked people out. Don't worry - they're still going to be excreting through their mouths, the squick factor will still be there...
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Date: 2006-05-15 07:28 am (UTC)no subject
Date: 2006-05-15 09:04 am (UTC)no subject
Date: 2006-05-15 09:21 am (UTC)Here's a possible handwave: The autocreated light (where does that energy come from, anyway?) is monochromatic, and continously created at a constant rate all across the Flatland space. This means that nearly all atoms in Flatland will be in an excited state, having absorbed these fotons. When an external foton hits an excited atom, energy is released as a more energetic foton. Or, more simply put, the Flatlanders can tell the difference between omnipresent light and reflected light because reflected light has a different colour. Their brain wetware would probably be hardwired to filter the colour of the omnipresent light out entirely, making their subjective vision relatively normal from our point of view.
no subject
Date: 2006-05-15 09:41 am (UTC)no subject
Date: 2006-05-15 09:43 am (UTC)no subject
Date: 2006-05-15 09:48 am (UTC)no subject
Date: 2006-05-15 09:47 am (UTC)no subject
Date: 2006-05-15 07:18 pm (UTC)Which makes for a fun RPG how?
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Date: 2006-05-15 11:20 pm (UTC)Don't worry, it'll be buried in the footnotes.