ffutures: (lost world)
[personal profile] ffutures
The Taking The Tunnel PDF can now be downloaded from e23.

http://e23.sjgames.com/item.html?id=ROW005

When I've got some more of FF X written I'll take a look at the advertising thing I've mentioned before. The format, I think, will be an advert on each page, with a little historical background and a scenario idea, say 16 or 24 pages plus covers and the usual ads. I'll try to make it generic, but include links to the Forgotten Futures collections where relevant.

I think that for legal reasons I'd better steer clear of adverts for products that still exist today (Pear's soap, Vim, Cadbury's chocolate, etc.), but that leaves scope for things like patent trusses and medicines, hair restorer, etc. from companies that no longer exist. What I may also do is put in one or two fake ads using genuine pictures but my own text, e.g. for the Carnacki Electric Pentacle, though I'll obviously have to make it clear that they are somewhat less authentic.

Sound good?

Later: Decided to try my hand at a page of the advertising supplement - just the introduction. Think it looks rather nice, except that the URLs in the footnote have come out slightly different shades because I accidentally clicked on one while editing the page. Hopefully it'll be back to normal by the time I finish the document.

http://homepage.ntlworld.com/forgottenfutures/album/advert1.pdf - about 132k.

Believe it or not I selected this advert more or less accidentally, and had no idea of the company's history until I took a look on line to make sure that they weren't in business any more!

Date: 2006-09-09 04:33 am (UTC)
ext_196996: My avatar (Default)
From: [identity profile] johnreiher.livejournal.com
I like the idea!

Basing adventures on advertisements is a great idea Marcus! I do especially love your comments about the lives of the Player Characters:

But characters shouldn’t live in a vacuum; life should go on around them, and they should occasionally be reminded that there are other things in life apart from deranged cultists, gun battles, biplanes, and other threats.

I have a couple of characters that would wish that was true... :-)

Date: 2006-09-09 09:45 am (UTC)
From: [identity profile] ffutures.livejournal.com
Thanks! I just like the idea of occasionally reminding players that the world around them isn't 2006 Britain (or whatever), and that the world doesn't necessarily revolve around their characters. Except when it does, of course...

Just posted a revised version of the page, better layout and a little more on the history of the company's crash.

Date: 2006-09-12 09:25 pm (UTC)
From: [identity profile] nelc.livejournal.com
I'm just putting Taking the Tunnel into the RPG.net game database. Would it be correct to put the publisher of the PDF down as Steve Jackson Games? Or is it a Heliograph publication?

Date: 2006-09-23 07:08 am (UTC)
From: [identity profile] ffutures.livejournal.com
Neither - I'm the publisher. Heliograph have never been in the PDF business, and e23 are simply the distributor.

Date: 2006-09-23 08:05 pm (UTC)
From: [identity profile] nelc.livejournal.com
Okay, I've corrected the entries.

Date: 2006-09-24 10:14 pm (UTC)
From: [identity profile] chronivore.livejournal.com
I am very excited about the advertising supllement.

I think that bits like this really help envoke the setting for period games.

Just yesterday I was running a CoC Gaslight game. On the table (with the usual heap of dice, pencils, and books) I placed my (reprinted) copy of the 1894 Sears & Roebuck catalogue.

One of the players started paging through it intently, his brow creased with thought. When I asked what he was looking for he informed me that he was trying to decide which watch his character was most likely to carry.

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