How to do things again
Jan. 22nd, 2008 09:07 pmHaving thought about it some more, I've taken
capnoblivious's advice and reformatted the page to reinstate the "big numbers" rule as a separate entity immediately below the "how to do things" rule. I think this is about as clear as I can get things without getting horribly verbose. Comments, as always, appreciated.
To do anything roll 2D6:
To do anything roll 2D6:
- Add the characteristic, skill or Difficulty to be overcome if it is 12 or less (otherwise see below)
- Subtract the skill, Effect, or characteristic used if it is 12 or less (otherwise see below)
- If the modified result is 7 or less it's a success. However:
- Any unmodified roll of 2 ALWAYS succeeds.
- Any roll of 12 ALWAYS fails, regardless of modifiers, and may have additional unfortunate consequences.
- If the characteristic, skill or Difficulty to be overcome or the skill, Effect, or characteristic used are over 12, divide both numbers by the smallest number that will reduce both below 12 and round up. e.g., if one is 20 and the other is 7, divide by 2 to get 10 and 4. If one is 32 and the other is 7, divide by 3 to get 11 and 3. Then roll as above.