Has there been a recent review of Forgotten Futures somewhere? I've noticed a mini-flurry of registrations, might just be coincidence but if there's something on line I'd like to link to it.
The study of ethics combines the: theoretical and practical, personal and cultural, liberating and restrictive, and consensual and coercive. In one sense, ethics provides a "science" or "calculus" for how one ought to live and, in another sense, ethics provides a palette for the art of "living well." Since games and the cinema are art forms that both inform and influence the culture in which they are played or displayed, the ethical assumptions underlying them will likely impact the creator(s), culture, and participant(s)/viewer(s) of these art forms. This course will be informed by classical formulations of ethics as a philosophical, religious, social undertaking, but will take the discipline further in reacting to cinema and game experiences in the light of what they cause us to think about ourselves, others, and society, as well as how we can integrate our ethical systems or ideas into our cinematic and game experiences.
At the conclusion of this course, each student should be able to identify significant authors who have impacted ethical thought over the centuries (Aquinas, Aristotle, Hobbes, Hume, Kant, Mill, Nietzsche, Rousseau) and briefly summarize their positions; decipher certain terms and labels used in modern ethical debate; argue an ethical position with regard to current events or film/game situations; write a game scenario or script for a film script that expresses an ethical dilemma (with meaningful choices); and summarize one's own basic ethical system.
no subject
Date: 2009-10-04 02:38 am (UTC)no subject
Date: 2009-10-04 06:48 am (UTC)Aha!
Date: 2009-10-04 07:43 am (UTC)Johnny Wilson
Lecturer
Summary of the course
The study of ethics combines the: theoretical and practical, personal and cultural, liberating and restrictive, and consensual and coercive. In one sense, ethics provides a "science" or "calculus" for how one ought to live and, in another sense, ethics provides a palette for the art of "living well." Since games and the cinema are art forms that both inform and influence the culture in which they are played or displayed, the ethical assumptions underlying them will likely impact the creator(s), culture, and participant(s)/viewer(s) of these art forms. This course will be informed by classical formulations of ethics as a philosophical, religious, social undertaking, but will take the discipline further in reacting to cinema and game experiences in the light of what they cause us to think about ourselves, others, and society, as well as how we can integrate our ethical systems or ideas into our cinematic and game experiences.
At the conclusion of this course, each student should be able to identify significant authors who have impacted ethical thought over the centuries (Aquinas, Aristotle, Hobbes, Hume, Kant, Mill, Nietzsche, Rousseau) and briefly summarize their positions; decipher certain terms and labels used in modern ethical debate; argue an ethical position with regard to current events or film/game situations; write a game scenario or script for a film script that expresses an ethical dilemma (with meaningful choices); and summarize one's own basic ethical system.