Continuum 2002...
Aug. 8th, 2022 06:37 pm...was a lot of fun. Three days of intensive RPGs etc. and I managed to get a game in every time slot over the weekend, so I am somewhat dead tonight.
If anyone is actually interested these are the games I played:
Kingdom (Friday afternoon) - a fun "build your own setting" RPG in which we were the rulers of a "kingdom" designed by mutual decisions - in this case we ended up with our kingdom as a drugs gang in a setting somewhat like Brockton Bay (Worm) though a little less grimdark, with me running the dockworkers union for the gang. All went well until our response to a DEA raid accidentally started a war with a rival mob, after which we pretty much disintegrated though some sort of recovery might have been possible in a longer game.
Monster of the Week (Friday evening) - We were the presenters of a celebrity YouTube games show not entirely dissimilar to Tabletop, with all of the presenters and crew turning out to have an interest in fighting the supernatural for different reasons. Which was lucky since the hotel we were using turned out to be run by monsters. I was playing a character not entirely unlike Seth Green (Oz in Buffy) who entirely coincidentally was a werewolf, which meant I spent a lot of the latter part of the adventure smashing through doors, roaring, and kicking monster ass. Enjoyed it a lot.
Diana: Warrior Princess (Saturday morning) - I ran my own adventure in which the poor innocent denizens of the Fourth Planet, post War of the Worlds, received a visit from natives of the third, and ended up accidentally blowing up their spaceship and stealing one of their robots, which inevitably led to the rise of their new robot overlords and the eventual salvation of their world. Only one character was killed, disintegrated by their health service after they ate some human flesh and was infected with horrible Terran bacteria, so they didn't do too badly. I'll probably run it again at Dragonmeet in December.
Grim's Gangs (Saturday afternoon) - an interesting adventure in which we were new Italian immigrants to 1920s New York working for one of the crime gangs, and ended up pulling off a hit for our bosses, who included Al Capone. I enjoyed it but it felt a little bit linear, we never really explored ways to get off the tracks the GM had planned, though that isn't unusual for a convention game.
ToonQuest (Saturday evening) - Toon with a setting in Runequest's Glorantha; a simple (riiiiiight....) mission to deliver a trunk with a lot of small animated feet. I played Dumm Bunny, an exceptionally stupid rabbit whose motivation was "I'm the prettiest rabbit in the world, all shall love me and despair." I sort of made friends with the Luggage (but not enough to keep it under control) and we had a lot of fun. About an hour in I realised I'd played in the same adventure a few years ago, but given that it's Toon that really didn't make much difference.
Castleford Ladies Magic Circle Meets Tonight (Sunday Morning) - A LARP in which a few players including me were members of a coven, and a lot of other players were a mob of ghosts released into our world by a messed-up ritual. Based on the songs of Jake Thackeray and VERY silly. Fun, but I had a little trouble with my hearing and the acoustics, with a large number of players in continually shifting roles wanting attention and not always getting it, so I'm not entirely sure I pulled my weight. It all came out OK in the end - we were all eternally damned, of course, but that was pretty much inevitable anyway.
Manifold (Sunday afternoon) - a steampunk RPG which by coincidence was also set post War of the Worlds, with Britain subsequently conquering Mars and bringing civilization to the bally natives. We got conned into helping track down a group of (human) airship pirates who were causing problems with the natives, and eventually succeeded to a rather apocalyptic extent, wiping out the pirates, their airship, their base, and probably everything else for a few miles around. Fun and frequently very silly; I ended up calling my character Gilderoy Latchliver, Gentleman Adventurer! and although he had virtually no combat skills he ended up kicking ass, often by sheer force of personality and bullshitting his way through situations, and probably went on to write a series of penny dreadfuls describing his adventures. It was a lot of fun, and reminded me of some of my sillier Space 1889 adventures.
Agents of S.W.I.N.G. (Sunday Evening) - Spy RPG based on silly 1960s TV shows, with our group of swinging agents fighting a mysterious millionaire who was about to launch a deadly attempt to conquer the world. This ran a little slowly, probably because all of us were very tired at this point, but ended up with us achieving our goals. I discovered that I should probably not play a doctor in a spy setting because I really didn't follow the Hippocratic oath, and ended up using my skills to leave the villain permanently paralyzed, and probably destined to come back as villain of the week in a wheelchair or as a brain in a bottle with a robot body.
Overall I had a lot of fun, and got home feeling exhausted this afternoon. I will probably do it again next time they run - which turns out to be next year - assuming that there isn't another lockdown or something. Again early August, I think the first weekend but details aren't on their site yet.
If anyone is actually interested these are the games I played:
Kingdom (Friday afternoon) - a fun "build your own setting" RPG in which we were the rulers of a "kingdom" designed by mutual decisions - in this case we ended up with our kingdom as a drugs gang in a setting somewhat like Brockton Bay (Worm) though a little less grimdark, with me running the dockworkers union for the gang. All went well until our response to a DEA raid accidentally started a war with a rival mob, after which we pretty much disintegrated though some sort of recovery might have been possible in a longer game.
Monster of the Week (Friday evening) - We were the presenters of a celebrity YouTube games show not entirely dissimilar to Tabletop, with all of the presenters and crew turning out to have an interest in fighting the supernatural for different reasons. Which was lucky since the hotel we were using turned out to be run by monsters. I was playing a character not entirely unlike Seth Green (Oz in Buffy) who entirely coincidentally was a werewolf, which meant I spent a lot of the latter part of the adventure smashing through doors, roaring, and kicking monster ass. Enjoyed it a lot.
Diana: Warrior Princess (Saturday morning) - I ran my own adventure in which the poor innocent denizens of the Fourth Planet, post War of the Worlds, received a visit from natives of the third, and ended up accidentally blowing up their spaceship and stealing one of their robots, which inevitably led to the rise of their new robot overlords and the eventual salvation of their world. Only one character was killed, disintegrated by their health service after they ate some human flesh and was infected with horrible Terran bacteria, so they didn't do too badly. I'll probably run it again at Dragonmeet in December.
Grim's Gangs (Saturday afternoon) - an interesting adventure in which we were new Italian immigrants to 1920s New York working for one of the crime gangs, and ended up pulling off a hit for our bosses, who included Al Capone. I enjoyed it but it felt a little bit linear, we never really explored ways to get off the tracks the GM had planned, though that isn't unusual for a convention game.
ToonQuest (Saturday evening) - Toon with a setting in Runequest's Glorantha; a simple (riiiiiight....) mission to deliver a trunk with a lot of small animated feet. I played Dumm Bunny, an exceptionally stupid rabbit whose motivation was "I'm the prettiest rabbit in the world, all shall love me and despair." I sort of made friends with the Luggage (but not enough to keep it under control) and we had a lot of fun. About an hour in I realised I'd played in the same adventure a few years ago, but given that it's Toon that really didn't make much difference.
Castleford Ladies Magic Circle Meets Tonight (Sunday Morning) - A LARP in which a few players including me were members of a coven, and a lot of other players were a mob of ghosts released into our world by a messed-up ritual. Based on the songs of Jake Thackeray and VERY silly. Fun, but I had a little trouble with my hearing and the acoustics, with a large number of players in continually shifting roles wanting attention and not always getting it, so I'm not entirely sure I pulled my weight. It all came out OK in the end - we were all eternally damned, of course, but that was pretty much inevitable anyway.
Manifold (Sunday afternoon) - a steampunk RPG which by coincidence was also set post War of the Worlds, with Britain subsequently conquering Mars and bringing civilization to the bally natives. We got conned into helping track down a group of (human) airship pirates who were causing problems with the natives, and eventually succeeded to a rather apocalyptic extent, wiping out the pirates, their airship, their base, and probably everything else for a few miles around. Fun and frequently very silly; I ended up calling my character Gilderoy Latchliver, Gentleman Adventurer! and although he had virtually no combat skills he ended up kicking ass, often by sheer force of personality and bullshitting his way through situations, and probably went on to write a series of penny dreadfuls describing his adventures. It was a lot of fun, and reminded me of some of my sillier Space 1889 adventures.
Agents of S.W.I.N.G. (Sunday Evening) - Spy RPG based on silly 1960s TV shows, with our group of swinging agents fighting a mysterious millionaire who was about to launch a deadly attempt to conquer the world. This ran a little slowly, probably because all of us were very tired at this point, but ended up with us achieving our goals. I discovered that I should probably not play a doctor in a spy setting because I really didn't follow the Hippocratic oath, and ended up using my skills to leave the villain permanently paralyzed, and probably destined to come back as villain of the week in a wheelchair or as a brain in a bottle with a robot body.
Overall I had a lot of fun, and got home feeling exhausted this afternoon. I will probably do it again next time they run - which turns out to be next year - assuming that there isn't another lockdown or something. Again early August, I think the first weekend but details aren't on their site yet.