Two-dimensional realism?
May. 9th, 2006 06:25 pmI'm trying to make my Flatlanders look more "realistic"; the trouble is that so far they seem to come out looking three-dimensional!
Here's an example:

I'm trying to make it look like a rigid structure around some gooey stuff but it just comes out looking like a keyring tag or something.
Any suggestions?
Here's an example:

I'm trying to make it look like a rigid structure around some gooey stuff but it just comes out looking like a keyring tag or something.
Any suggestions?
no subject
Date: 2006-05-09 05:57 pm (UTC)Of course, that will make him look more cartoonish again.
no subject
Date: 2006-05-09 06:25 pm (UTC)no subject
Date: 2006-05-09 11:51 pm (UTC)However, I'm dubious about how well this would translate into a small image, greyscale or the lower resolutions that typically end up in a PDF.
Now, I'm not *entirely* certain this is what you're on about but take a peek at
http://www.daz3d.com/shop.php?op=itemdetails&item=4184&cat=174
and look at the jade frog or odd purple thing for some notion of what I'm blathering on about. I'd try and do an example except, well it's 1am and I should be in bed
no subject
Date: 2006-05-10 01:25 am (UTC)What I think I'm going to do in the first instance is make placeholder images in the style I'm already using, then see about improving the graphics once I've finished writing it.
no subject
Date: 2006-05-09 06:49 pm (UTC)no subject
Date: 2006-05-09 08:29 pm (UTC)no subject
Date: 2006-05-09 08:19 pm (UTC)What I mean is, we're conditioned to see three-dimensionality in drawings by everything we've seen since we were babies. You might need to aim for the radically different, just to get the neurons shaken up out of interpreting in their usual ways. Perhaps poorly contrasting colours, so as to get the opposite of this effect?
no subject
Date: 2006-05-09 08:31 pm (UTC)When I've run convention games I've used flat coloured triangles etc., but it just doesn't feel right for the book.