ffutures: illos from the novel by George Griffith (Angel of the Revolution)
[personal profile] ffutures
This is a quick question for the role players in the audience. I'm working on rules for Victorian automaton design (think big clanking steam robots, clockwork musicians, etc.)

I'm writing this as a variation on character generation, with costs in money rather than points, and differences in the base value of some skills and some unavailable. This seems to work well enough, but I now need to think about adding some "chrome" to make it more interesting. Would you prefer:

1: Detailed complicated rules

2: Simple rules but prices for a lot of components e.g. rubber "skin", weapons systems, etc.

3: Vague "think of a number and double it"

4: A mixture of all of the above.

Can't do a poll on a free account, but comments would be very welcome.

Date: 2004-02-17 07:49 pm (UTC)
From: [identity profile] ci5rod.livejournal.com
Simple rules would seem to be more in the FF style. I've no objection to you writing The Bits That Were Too Crunchy For GURPS Steampunk, but it doesn't quite seem in period. After all, a Victorian automaton ought to look hideously complex but be simple to operate, unlike 20th century stuff!

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