Things just get harder...
Nov. 29th, 2010 08:05 amThis is a very tentative idea for skill etc. use in the fanfic game.
Basically, the Diana system makes some skill use very easy. I think I want to add a mechanism so that the first time around easy things are easy, but if you keep on using the same shtick again and again there are penalties. Eg. Clarkson has "Drive really fast" 6, the first time he uses it he just has to roll one success, The second time and subsequent times he uses it he needs at least two successes. But if he had a second relevant skill such as "soup up vehicles" he could use that again without penalty.
I think it may be too complicated for the sort of cinematic games I have in mind - maybe the GM just needs to ask for more successes as the adventure progresses, it might be simpler.
Thoughts?
Basically, the Diana system makes some skill use very easy. I think I want to add a mechanism so that the first time around easy things are easy, but if you keep on using the same shtick again and again there are penalties. Eg. Clarkson has "Drive really fast" 6, the first time he uses it he just has to roll one success, The second time and subsequent times he uses it he needs at least two successes. But if he had a second relevant skill such as "soup up vehicles" he could use that again without penalty.
I think it may be too complicated for the sort of cinematic games I have in mind - maybe the GM just needs to ask for more successes as the adventure progresses, it might be simpler.
Thoughts?
no subject
Date: 2010-11-29 11:28 am (UTC)But telling the player you will reward innovation might be a more positive way of having the same effect, even if the scenario is such that unfortunately one character has one skill that really would be obviously useful again and again and again. (Of course you try and avoid designing the scenario that way - why are grandmothers stereotypically skilled at egg sucking?)