Things just get harder...
Nov. 29th, 2010 08:05 amThis is a very tentative idea for skill etc. use in the fanfic game.
Basically, the Diana system makes some skill use very easy. I think I want to add a mechanism so that the first time around easy things are easy, but if you keep on using the same shtick again and again there are penalties. Eg. Clarkson has "Drive really fast" 6, the first time he uses it he just has to roll one success, The second time and subsequent times he uses it he needs at least two successes. But if he had a second relevant skill such as "soup up vehicles" he could use that again without penalty.
I think it may be too complicated for the sort of cinematic games I have in mind - maybe the GM just needs to ask for more successes as the adventure progresses, it might be simpler.
Thoughts?
Basically, the Diana system makes some skill use very easy. I think I want to add a mechanism so that the first time around easy things are easy, but if you keep on using the same shtick again and again there are penalties. Eg. Clarkson has "Drive really fast" 6, the first time he uses it he just has to roll one success, The second time and subsequent times he uses it he needs at least two successes. But if he had a second relevant skill such as "soup up vehicles" he could use that again without penalty.
I think it may be too complicated for the sort of cinematic games I have in mind - maybe the GM just needs to ask for more successes as the adventure progresses, it might be simpler.
Thoughts?
no subject
Date: 2010-11-29 04:56 pm (UTC)If it's dice pools, then he rolls negative dice along with the positive dice. Every successful negative roll cancels a positive roll.
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Date: 2010-11-29 09:00 pm (UTC)As for the initial dilemma, the 1990's Hard Boiled RPG (Hong Kong Action Movie Genre) overcame this problem, by making the players state precisely in a cinematic style, what they were going to do during their turn.
If they failed to do this, or just merely stated that they were using their skill, then the referee was perfectly entitled to impose a hidden negative modifier to any rolls that said sloppy player made...
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Date: 2010-11-29 09:16 pm (UTC)no subject
Date: 2010-11-29 10:10 pm (UTC)