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[personal profile] ffutures
I just broke Microsoft Spider Solitaire.

The way the game works, you start out with 54 cards on ten piles, and are then dealt ten cards at a time until 104 have been dealt. You get rid of 13 cards at a time, and the aim is to get rid of all the cards. This means that there is a small chance that at the end of the penultimate hand you will only have three cards left, at the end of the previous hand you will only have six cards left, and so forth.

I've played the game at least a couple of times a week over the last 15 years or so and this has never happened; I've generally assumed that it is coded to prevent it. But tonight, for the first time, I ended the penultimate hand with only three cards left. At this point I discovered that it won't deal more cards if any of the ten card spaces are empty... In other words, if you play the game really well you can't win.

Nice one, Microsoft!

Date: 2011-10-31 08:10 am (UTC)
From: [identity profile] bohemiancoast.livejournal.com
The constraint isn't just 'playing well', it's that the last 10 cards also have to be all of the same suit (this is assuming you're playing a regular Spider with four suits, where cards can only be taken out in suit, rather than a simpler form of some kind). Which is a 1 in 4^12 chance. (about one in 4 million). So it genuinely won't happen very often.

If you're playing with fewer than four suits, which I bet you are, I'd recommend moving to four suits. It drastically improves the game.

Date: 2011-10-31 01:35 pm (UTC)
From: [identity profile] ffutures.livejournal.com
I've been playing the two pack version - on a big monitor the card logos are so teeny I can't readily distinguish clubs from spades or hearts from diamonds, so the four-card version is a pain.

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